8 Kinds of Fun - Overview

Marc Leblanc proposes that fun can be divided into:

  1. Sensation
  2. Fantasy
  3. Narrative
  4. Challenge
  5. Fellowship
  6. Discovery
  7. Expression
  8. Submission

Please notice that not only people may like multiple kinds of fun, but most of the activities have many of them in different scales.

Kevin Talarico (@mrtalaris) - Profile Photo





4 Elements of Game Mechanics

There are 4 elements of game mechanics: quantity ,spatial ,state , andaction . The following chart defines each of them and provides some examples of each. After the chart is an application of the framework using 2D Mario games.

To demonstrate how you might use this framework, let’s say that we’re writing up the documentation for the health system in a 2D Mario game. We can start with the metaphor, as that’s always the most visible aspect:

Mario turns big when he eats a mushroom. When Mario is big, if he takes damage, he turns small, and when Mario is small and he takes damage, he dies.

People tend to procrastinate to avoid emotionally unpleasant tasks - so they choose to focus on something that provides a temporary mood boost.

This creates a vicious cycle: procrastination itself causes shame and guilt — which in turn leads people to procrastinate even further.

  1. Meta-learning: Start by learning how to learn the subject or skill you want to tackle.
  2. Focus: Carve out time in your day, and hack back distractions.
  3. Directness: Practice the thing you want to learn. Learn by doing.
  4. Drill the weakest points: Break down complex skills into small parts.
  5. Retrieval: Testing isn’t simply a way of assessing knowledge but a way of creating it.
  6. Feedback: Know how to use it without letting your ego get in the way.
  7. Retention: Understand what you forget and why. Learn to remember things.
  8. Intuition: Develop your intuition through play and exploration of concepts and skills.
  9. Experimentation: Get outside your comfort zone by cultivating an experimental mindset.

by Scott Young

The Golden Rule wants you to Treat others the way you would like them to treat you.

The more robust Silver Rule says Do not treat others the way you would not like them to treat you.

Skin in the Game

by Nassim Nicholas Taleb

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