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Wannabe surfer. Sometimes I read books and watch movies at the same time.






Stashing since

Nov 11, 2020

19 Published

3 Stashes

81 Stashed Ideas

The First Video Game

Though 1972’s Pong has often been credited as the first popular video game, the mantle goes to Tennis For Two, which was created by a nuclear physicist, William Higinbotham, in 1958.

The primitive game was a sideways view of a tennis court, with the ball moving back and forth, and the two players watching the five-inch cathode ray tube display and using a mechanical-electrical system filled with wires, and the world’s first joystick: a large cube with a button and knob.

The video game arcade era went mainstream in the 80s, also a time when the physicist was finally credited for his pioneering work.

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Discord: The Gaming Community That Shaped The Internet

In 2015, Discord offered the sprawling gamer community with a niftier option to connect via chat and voice, even when they were not playing their favourite multiplayer online game.

The well-thought-out, customizable communication tools have since made Discord the center of the gaming universe with over 100 million active users.

  1. Do not immediately jump to questions focusing on the topic at hand.
  2. Coax, don't hammer. There will be times that the interviewee will have a hard time answering some questions.
  3. Make some questions open ended.
  4. Ask what you don't know.
  5. Let the interviewees wander a bit, but always be in control.
  6. Tell the topics and subjects you wish to cover but don't send advance questions.
  7. Do not ask the questions that were already asked on previous interviews.
  8. Listen. They key is to pay close attention to what is not answered and make on-the-spot judgements on why that area was skipped or glossed.
  9. Try not to ask a question that your subject has already answered. It discloses that you really weren't listening after all.
Marketing And Product Development Taught By A Blockbuster Game

Animal Crossing: New Horizons sold 13 million copies in six weeks, making it one of the most popular games of modern times. The universal, de-stressing nature of the game contrasted with what 2020 unleashed at the same time in the month of March.

One of the first marketing lessons that Nintendo, the developer of the runaway hit game provided was that timing is everything.

Criticism of teaching entrepreneurship

There is a high degree of skepticism around the idea that entrepreneurship can be taught in a classroom.

Numerous successful entrepreneurs never went to business school or graduated from college. The abstract analytical models of a typical business school curriculum is generally in conflict with imagination, disruption, and counterintuitive action needed for entrepreneurship. Still, many schools feel there is a place for formal education when looking at entrepreneurship.

Portfolio career

Multiple income streams can add up to be equal or more than a full-time salary.

Your career does not have to be a linear journey to be successful, nor do you have to be confined to just one type of work.

Adaptability in a changing world

In our rapidly changing world, adaptability is a must-have characteristic.

Organizations want team members who can take on new responsibilities and gain new skills as needed. You should not only be able to spot this quality so you can hire the right people, but also build it so that you stay employable.

Whenever you have found your goal, try achieving it by directing your actions towards it. For that, you need a simple strategy. 

Remember, the more simple your strategy is, the faster you will accomplish your target.


1:1s (or one-on-ones) are worth every leader's time, help maintain employee relationships, and builds trust.

We need to equip ourselves for common challenges and choose the right questions to ask while ensuring adequate follow up.

Rather than being a clueless boss, it is imperative to become a respected leader, one who has harnessed the energy, resources, and processes to work optimally, with the right information at hand.

No big meetings

Don't hold large meetings, except if they are providing value to everyone. Then keep the meeting short.

A typical meeting should involve no more than 4 - 6 people. Before you send out your next invite list ask: Who on this list will add (or receive) the most value? Is there anyone who doesn't need to be there?


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