References - Deepstash
References

References

  • Prensky, M. (2001). Digital Natives, Digital Immigrants. On the Horizon, 9(5), 1-6.
  • Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78(4), 772-790.
  • Siemens, G. (2005). Connectivism: A learning theory for the digital age. International Journal of Instructional Technology and Distance Learning, 2(1), 3-10.

34

253 reads

CURATED FROM

IDEAS CURATED BY

wellnect

🔹Wellness 🔹Empowerment 🔹Life Coaching 🔹Learning 🔹Networking 🔹Counseling 🔹Evolution 🔹Transformation

In the digital age we live in, technology has revolutionized every aspect of our lives, including personal growth. The advent of smartphones, apps, and constant access to the internet has opened up a world of opportunities for anyone looking to work on their personal development.

Read & Learn

20x Faster

without
deepstash

with
deepstash

with

deepstash

Personalized microlearning

100+ Learning Journeys

Access to 200,000+ ideas

Access to the mobile app

Unlimited idea saving

Unlimited history

Unlimited listening to ideas

Downloading & offline access

Supercharge your mind with one idea per day

Enter your email and spend 1 minute every day to learn something new.

Email

I agree to receive email updates