100+ Facts about Entertainment & Daily Random Fun Insights - Deepstash

100+ Facts about Entertainment Industry over different decades

If you find yourself passionate about anything entertainment industry facts, trivia, and insights, Deepstash can be a great way to spend a few minutes reading through some fun facts about this topic. From the grand spectacles of ancient Rome to the swinging sounds of the 1960s, and the digital revolution of the 2000s, find idea cards that condense key insights, ideas, and facts about entertainment. Curated by people passionate about history, culture enthusiasts, and industry insiders, these idea cards offer glimpses into how entertainment has shaped and been shaped by society, reflecting the changing tastes and technologies of the times.

Explore a Diverse Collection of Idea Cards with Facts About Entertainment

Discover ancient Roman and Greek entertainment facts, dive into the roaring 1920s, groove through the 1950s and 1970s, and read about the fast-paced changes of entertainment in the 2000s. Each idea card is a portal to the past, offering fun and interesting insights into the entertainment industry, including cinema, music, sports, and theater. This journey through entertainment facts is not just informative but also a celebration of human creativity and joy.

Flick Through hundreds Idea Flashcards of Curated Entertainment Facts from Decades Past to Present

Core idea curated from:

Types of Speeches

  • Informative and Instructional Speech - Used to inform people about a certain topic, event or area of knowledge.
  • Persuasive Speech - Used to persuade people to join one side of an argument.
  • Entertaining Speech - Used to entertain audience, and topics may not be practical.
  • Special Occasion Speech - Used in special occasions to entertain or inform audience such as graduation, toasts, etc.

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Core idea curated from:

Philosophical Theory or just Entertainment

Advocating a philosophical theory is not something that is going to drastically alter many people's lives.

Your subtext can be as clever or as repulsive as you want, because most people just want to be entertained.

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Core idea curated from:

Marcus Aurelius

“The happiness of your life depends upon the quality of your thoughts: therefore, guard accordingly, and take care that you entertain no notions unsuitable to virtue and reasonable nature.”

MARCUS AURELIUS

1.76K

Core idea curated from:

Small Talk Questions About Entertainment

Small Talk Questions About Entertainment

  • Are you reading any good books right now? How about shows?
  • Are there any apps on your phone that you can’t live without?
  • If you could only watch one genre of movies for the rest of your life, what would it be?
  • Do you have any podcast suggestions for my commute?
  • What’s the last movie that made you cry? Or laugh aloud?
  • Who is your favorite person to follow on Instagram?

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Core idea curated from:

Boredom is a social disease

Ages ago, when people were busy trying to survive, boredom wasn’t a choice. They spent all their time securing food or shelter.

We are now overstimulated — easy access to infinite entertainment options is feeding boredom rather than discouraging it.

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Core idea curated from:

Embracing busyness to escape boredom

People embrace busyness  because they are having a hard time being alone and enjoying it

Being busy is a tricky form of entertainment however — we don’t feel the boredom, but it isn’t fun either.

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Core idea curated from:

Embracing boredom as a positive force

  • Meditate: Once you stop resisting boredom, it’s no longer threatening;
  • Boredom feeds creativity: Mind wandering invites creativity.
  • Avoid technology: Entertainment snacks will make you crave for more.
  • Recover the joy in performing mundane tasks: Recovering the pleasure of performing small duties builds a sense of pride and achievement.

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Core idea curated from:

Clean out your entertainment center

Take out old electronic components, cords you don’t need, and discs and games nobody uses. Get rid of them by recycling responsibly, arrange the devices you do use in an eye-pleasing display, and hide their cords as much as possible.

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Core idea curated from:

Read 1 book per week

Read 1 book per week

Ordinary people seek entertainment. Extraordinary people seek education and learning.

Taking even 15–30 minutes every day (especially during the morning) to read uplifting and instructive information changes you. It puts you in the zone to perform at your highest.

7.66K

Core idea curated from:

Boredom Sparks Creativity

Boredom Sparks Creativity

Boredom is an unsatisfied search for neural stimulation. But, there is scientific evidence that boredom prompts the mind to entertain itself and can enable creativity and problem-solving by allowing the mind to wander and daydream. 

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Core idea curated from:

Tell Good Stories

Tell Good Stories

Endearing people are natural storytellers. They captivate and entertain with their stories, without overt bragging.

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Core idea curated from:

The 'dark factor'

The 'dark factor'

A love of horror movies is associated with an underlying dimension of entertainment preferences, dubbed "the dark factor".

Those with dark tastes value intensity, edginess and rebellion. Their personalities lean towards risk-taking, antagonism, imagination, and tough-mindedness.

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Core idea curated from:

The pleasure paradox

Some derive enjoyment from negative emotional states, as when enjoying a "good cry", for instance.

Studies found that people who like sad films enjoy a scene relative to how much sadness it elicited. The stronger the sadness, the higher the enjoyment.

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Core idea curated from:

Letters To Friends

Letters To Friends

Always remember that your job, writing to a friend, is to entertain. That can mean revelling in the odd pratfall. So, don’t just write about the mundane and pleasant things, try to give them the whole picture and make them feel something.

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Core idea curated from:

A silent retreat

A silent retreat

Its basic idea is to see how quiet the mind can get when you stop feeding it entertainment, conversation, and daydreams.

It provides the environment for noticing what’s happening inside you and around you, and come back to that when you get distracted.

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Core idea curated from:

The golden age of art

In the entertainment world from before, you were either a great superstar, or you were broke.

Today, the great majority fills the middle. If you're good, it is easier than ever to get your work out there and acknowledged.

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Core idea curated from:

The best time in world history

It is the best time in world history to be alive. We are safer, healthier, less violent, more tolerant, more educated, and more literate than ever. We have more economic freedom, more knowledge, more entertainment, and more connectivity.

But, the overwhelming amount of information and opportunity makes it more difficult to find meaning and purpose. We should learn how to deal with the effects of new technologies and be aware of its limitations.

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Core idea curated from:

First Impressions

Usually, when we meet or see a person, we create a first impression in our minds, almost unconsciously.

But the snap judgements, or quick conclusions our mind starts to entertain in the first instance, can be drastically wrong.

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Core idea curated from:

How Not to Be Stupid

How Not to Be Stupid

fs.blog

4 ideas

·

1.16K reads

Domains that plot stupidity

  • Magic: The goal of a magician is to misdirect your attention (make you stupid) so that you do not notice something you should have. The magician does so for entertainment purposes. 
  • Frauds, cons, and hoaxes: The conman engineers stupidity for their own gain.

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Core idea curated from:

Spirituality beyond skepticism

Spirituality represents a healthy respect for an uncertain reality; looking at an unknown future without making any assumptions; an open mind willing to entertain the absurd.

It lets you be yourself, knowing that there is something bigger than yourself to be discovered.

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Core idea curated from:

How We Relate to Information

Most people aren't genuinely interested in understanding and learning the essential ideas. They see information as entertainment, distraction or gossip.

If you are interested in understanding an idea, all the different perspectives are beneficial.

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Core idea curated from:

An Impactful Story

Even when brands know the value of communicating through stories, it is hard to create truly powerful narratives.

An impactful story usually involves empathetic and authentic people overcoming challenges, which can inspire, entertain and inform audiences.

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Core idea curated from:

Entertainment and escape

Audiences love the chance to feel something, whether it is transformational, funny, sad, or any other emotions.

Ask yourself if your talk will help people escape for their daily lives for an hour.

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Core idea curated from:

Turning to apocalyptic entertainment

Turning to apocalyptic entertainment

We may be finding that our taste in books and movies is taking an apocalyptic direction these days. We may even identify with the stories and the characters.
This sounds a bit like torture because we use fiction to imaginatively aggravate our wounds, instead of to soothe them.

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Core idea curated from:

The Lockdown: U.S.

The Pandemic Lockdown in the U.S. directly affects the livelihood of a shocking 80% of American workers who work in retail, real estate, education, entertainment and restaurants.
Many of these offices and stores are not going to open after that.

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Core idea curated from:

South Korean Culture Storm

Be it music, TV, or films, South Korea’s culture is sought after across the world. South Korean movies, high on emotional content, were always a favourite of many, and recently ‘Parasite’ won Best Picture Oscar, even though it was not an American film.

Cosmetic and Skincare products from South Korea have a global demand, selling in billions. Travel and food industry has seen high growth, owing to the popularity of Korean music and TV soaps.

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Core idea curated from:

Playing the Lottery for Entertainment

The odds to win are so small that winning does not even feature in our decision matrix of buying a ticket. The game of lottery isn’t played on logic, or for investment, but for entertainment.

For as little as two dollars, a person dreams of getting a chance to win thousands of dollars, and that dream is worth the price of the ticket. The bigger the jackpot is, the more the dreams are fed.

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Core idea curated from:

Incorporate unplanned entertainment in your budget

Financial professionals will advise you to cut out expensive nights out. In truth, you will have night's out, even when you're dirt poor.

To incorporate unplanned entertainment, set aside an amount each month. Be realistic. You can open another savings account for fun spending or you can use cash only.

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Core idea curated from:

The purpose of each space in your house

When sprucing up your home, remember the purpose that each room serves. Focusing on your room's purpose will make your home cozier and meaningful. If you work on your living room, ask yourself:

  • Will the layout help me entertain my family and friends?
  • Will this sofa help me relax after a long day?

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Core idea curated from:

What defines Gen Z

The children of Generation X are known as Generation Z. They were born between 1997 and 2012. Gen X's main parenting goal was to raise their children so they do not end up like millennials.

Gen Z turns to the web for everything, from entertainment to news. They choose the entertainment of YouTube or TikTok over traditional outlets and spend about 50 hours per week on social media.

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Core idea curated from:

Closed-Minded People

They are the individuals that only entertain their existing viewpoints, not being receptive to new ideas and previously unknown beliefs.

Having strong beliefs is not an indicator of a closed mind. One can have strong convictions and yet be empathetic towards others who have a different viewpoint.

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Core idea curated from:

Ethnomusicology: The Why And How Of Music

Ethnomusicology: The Why And How Of Music

Music and its creation come with a larger context of culture, ethnicity, heritage, lifestyles and habits of humans in the particular era. This study is known as Ethnomusicology, a term coined by musicologist Jaap Kunst.

Non-western music, like world music and folkloric music, is studied by ethnomusicologists who look at the wider culture, purpose, social roles and the various facets of identity to create a larger circle which encompasses comparative and historical musicology.

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Core idea curated from:

Radio transformed American politics

Radio transformed American politics

For centuries, people had read politicians' words. On Nov. 2, 1920, the first broadcast from a licensed radio station was broadcasting the results of that year's presidential election.

Radio made it possible to listen to politicians in real-time. It meant that personalities started to matter more; the way their voices sounded made a difference. Their ability to engage and entertain became crucial components.

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Core idea curated from:

Politics and media: television takes over

Once television arrived, the political strategy shifted toward using entertainment to get the attention of voters.

In the 1952 election, the Eisenhower campaign started working with ad agencies and actors to create the candidate's TV personality. An enhanced image became the key to political power.

20

Core idea curated from:

Smartphones and our perception of time

Smartphones and our perception of time

Smartphones have changed the way we fill our time while waiting. Every moment of potential boredom can now be directed to modes of entertainment or other distractions.

Consequently, day-dreaming, thinking, speculating, observing, and people-watching are diminishing.

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Core idea curated from:

Many of us have too many apps on our phones

With every app just a button away (or say, a thumbprint away), it is so easy to download an app, play around with it for a while and integrate it into our daily lives, if there is some utility or entertainment value.

16

Core idea curated from:

Shakespeare is the first pop culture superstar

Shakespeare is the first pop culture superstar

The Western world's first pop culture superstar was probably William Shakespeare. He wrote his theatre plays for a mass audience, fulfilling pop culture's art requirement that could be enjoyed by the masses.

Shakespeare's art bridged the 16th-century gap between popular and fine art. Several of his plays were set elsewhere in Europe, which exposed the common Englishman to wedding and courtship traditions of different classes and cultures.

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Core idea curated from:

Entertainment in the age of industrialization

In popular arts such as theatre, dance, music, and movies, the masses needed enough time and resources to enjoy these arts.

Technology made it possible. The industrial labourers of the 19th-century had more money, making it possible to enjoy entertainment venues and engage in recreation outside their work lives.

16

Core idea curated from:

Definitions of Popular Culture

John Storey (Cultural Studies Professor) offers six different definitions of popular culture. It is

  1. It is a culture that is widely favoured or liked.
  2. It is whatever is left after you substracted "high culture."
  3. It can be defined as commercial objects that are produced for mass consumption by non-discriminating consumers.
  4. It is folk culture and is created by the people (authentic) as opposed to commercial enterprises.
  5. It is partly imposed on by the dominant classes, but the subordinate classes decide what to keep or discard.
  6. The distinction between "authentic" and "commercial" is blurred.

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Core idea curated from:

Popular Culture: You Make the Meaning

The definitions of pop culture proposed by professor John Storey seem to change depending on the context. Since the 21st century, mass media has changed so much that it is difficult to establish how they function.

  • In 2000, "mass media" meant only print (newspapers), broadcast (television and radio) and cinema.
  • Today it accepts a variety of social media forms.
  • Popular culture today is mostly something established by niche users.
  • Social media means consumers are in direct contact with producers and are producers themselves.

In a way, popular culture is again expressing the simplest meaning: it is what many people like.

29

Core idea curated from:

Moving from entertainment to food service

The McDonald brothers' theatre faltered during the lean years of the Depression, leaving the brothers always behind on their bills. In 1937, they sold the theatre and moved from entertainment to food service.

They made an open-air food stand and served fresh orange drinks and hot dogs in close proximity to a flying field. The venture was successful enough that they opened two more stands.

64

Core idea curated from:

Black History Facts

Black History Facts

history.com

5 ideas

·

1.04K reads

African Americans in entertainment

  • Oscar Winner: In 1940, Hattie McDaniel was the first African American to win an Academy Award for her performance in Gone With the Wind. She portrayed a loyal slave governess.
  • First Black Billionaire: Robert Johnson sold his cable station, Black Entertainment Television (BET) in 2001 and became the first Black billionaire. Other billionaires include Oprah Winfrey and Michael Jordan.

22

Core idea curated from:

Mindfulness In A Rap Song

Mindfulness In A Rap Song

Eminem is known for controversies, chart-topping hits and being in the tabloids for a variety of reasons. Even people who hate rap music know the artist.

His iconic hit ‘Lose yourself’ has mindfulness lessons built into it, apart from being a celebrated motivational track for more than a decade, as acknowledged recently at the 2020 Academy Awards.

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Core idea curated from:

"We entertain ourselves to death with social media instead of putting our minds to work and doing what's important."

MATTHEW GUAY

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Core idea curated from:

Video Is Entertainment

Trying to learn using digital media(digital text, audio and video) isn’t very effective due to :

  1. Diminished concentration levels.
  2. A tendency towards distractions or multitasking.
  3. An entertainment mindset.
  4. A lack of review notes or annotations.
  5. The inability to create a fixed reference point.

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Core idea curated from:

Essential camping gear

Essential camping gear

Bringing the right gear is key to comfortable camping.

The minimum needs are:

  • Shelter
  • Food
  • Warmth

These can be expanded to include equipment for:

  • Comfortable and sound sleep.
  • Every kitchen gadget to cook delicious meals.
  • Hours of entertainment around the campfire.

7

Core idea curated from:

The Trouble With Media And Entertainment

According to the author Neil Postman, who was a media critic in the 80s, the quality of information is diminished by the media, and our desire to be entertained is amplified.

  • The media influences us more than stuff like values, morals, family or loyalty. It is always focused on celebrating the celebrities, the rich and the famous.
  • The media emphasises the fake image we present to the world, and social media has accelerated the phenomenon.

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Core idea curated from:

The Impact Of Entertainment In Real Life

People consciously or unconsciously get influenced by what is shown in movies, TV shows and social media, just like kids get influenced by their environment and mimic how their parents talk or behave.

If we ask a 10-year-old kid about what they want to do when they grow up, most will say that they want to be rich and famous, like a movie star, basketball player, or YouTuber.

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Core idea curated from:

Fantasy Vs Reality

Most of what we see on TV and social media is fake, even reality shows and video blogs. It is fake because it has an agenda, a desire to be viral and entertaining.

It creates delusional expectations on what life is supposed to be in the normal person watching at home.

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Core idea curated from:

News is entertainment

We think that being in the know is important for us personally. And that it's also a duty of a well-informed, responsible citizen. 

You can better understand the world if you cut the news. News is rarely as important as they seem and act as addictive drugs, giving us dopamine hits all the time. 

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Core idea curated from:

The Types of Social Media Content You Should Create

One of the biggest challenges when it comes to social media content is knowing what to post.

When creating content for social media, it is important to share a variety of types of content. Your content should educate, entertain, or sell.

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Core idea curated from:

4 Types Of NFTs That Will Revolutionize Entertainment Industry

4 Types Of NFTs That Will Revolutionize Entertainment Industry

NFTs or Non Fungible (read interchangeable) Token are set of block chain standards that enable secure onwership of digital assets.

As more people figure out how they can leverage this technology, we are starting to see more and more use cases for NFTs.

Here are 7 types of NFTs that you need to watch out for

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Core idea curated from:

Products Are Often Entertainment-Based

Products Are Often Entertainment-Based

Social media, ultimately, is mostly just about entertainment, not utility. But, if you have a network like Uber or Lyft, you’re ultimately about getting someone from point A to point B. That’s not really an entertainment-based product. So your competitive set may be more limited.

It’s very critical if you’re doing a startup to understand if you are going to be offering a product that is actually an entertainment-based product — because that really widens your competitive set.

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Core idea curated from:

The Peek-A-Boo World

The Peek-A-Boo World

Pseudo-context: a structure invented to give fragmented and irrelevant information a seeming use. The use it provides is not action, or problem-solving, or change, only information with no genuine connection to our lives

The Peek-a-Boo World: all new media that entered the electronic conversation followed the lead of the telegraph and the photograph, amplifying their biases. It is a world without much coherence or sense but also endlessly entertaining. There is no subject of public interest—politics, news, education, religion, science, sports—that does not find its way to television.  

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Core idea curated from:

The Age of Show Business

The Age of Show Business

The television is devoted entirely to supplying its audience with entertainment. The average length of a shot on network television is only 3.5 seconds. The eye never rests and has always something new to see. It offers a variety of subjects that require minimal skills to understand and is aimed at emotional gratification. Even commercials are exquisitely crafted, always pleasing to the eye and accompanied by exciting music.

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Core idea curated from:

The World Is On TV

The World Is On TV

People no longer talk to each other, they entertain each other. We do not exchange ideas, we exchange images. We do not argue with propositions but with good looks, celebrities, and commercials.

A news show is a format for entertainment, not for education, reflection or catharsis. Thinking does not play well on television, as there is not much to see in it. It’s not a performing art.

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Core idea curated from:

News Is Pure Entertainment

News Is Pure Entertainment

On television, nearly every half hour is a discrete event, separated in content, context, and emotional texture from what precedes and follows it. News are fragmented and without context, consequences, value, or seriousness; they are pure entertainment. The average length of any news story is forty-five seconds, which is not enough time to explore the whole depth of a story. And no matter how grave the news, it’s followed by a series of short commercials.

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Core idea curated from:

Tom Hanks

I try to do what I call the three E’s — educate, entertain, and enlighten.

TOM HANKS

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Core idea curated from:

Cerebrate Weekly: Your Attention shapes your reality

Cerebrate Weekly: Your Attention shapes your reality

We are living in an age of immense connectivity & digital entertainment – multiple streaming shows, countless social media platforms, 24/7 newsfeeds, all instantly available at your fingertips.

The technological advancement that enabled social connectivity & ease of access to information came with a huge prize: mental distress. How does access to information and social connectivity cause mental derangement in the human psyche?

Distractibility , or a fleeting attention span! The seventeenth-century Catholic philosopher Blaise Pascal once said, “All of man’s problems arise from an inability to sit quietly in a room.”

Sent By Sabith Mohammed

7

Core idea curated from:

Entertainment , according to the dictionary, means “agreeable occupation of the mind, diversion, amusement.”

Who or what is occupying your mind? Our Prophet ﷺ occupied his own mind with the remembrance of God. He said, “Whoever makes his concerns (what he or she is mindful of) one concern (God), God will take care of all his other concerns.”

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Core idea curated from:

What is Pascal's decision theory?

What is Pascal's decision theory?

Pascal — French philosopher, scientist, mathematician and probability theorist (1623-1662) — argues that if we do not know whether God exists then we should play it safe rather than risk being sorry. The argument comes in three versions (Hacking 1972), all of them employing decision theory. "If you gain, you gain all; if you lose, you lose nothing"

Pascal provides several answers in his posthumous work Pensées (Thoughts), published in 1671. The work tackles a number of subjects, including entertainment, and questions the relationship between happiness and time.

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Core idea curated from:

KEY IDEAS OF ENTERTAINMENT ACCORDING TO PASCAL.

  • human beings are attracted to agitation and entertainment because it allows them to forget their own condition.
  • Individuals fear nothing so much as boredom, because the absence of occupation makes them feel the miserable nature of their existence. And even social success doesn't diminish this fear.
  • happiness is an illusion in the sense that, if we were able to rest in a room, we'd realize that most of the things we do are things we do so as not to have to think about not having to think about our death, so as not to have to face it.

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Core idea curated from:

THE REST PARADOX

THE REST PARADOX

On the one hand, happiness lies in rest, peace and fulfillment. And all our actions are aimed at this goal. But on the other hand, when we're at rest, we're bored, we think about death, we're anxious, we're unhappy, and that's why we need to agitate and entertain ourselves. So man desires rest, yet he must be restless to avoid suffering. Isn't this contradictory? How can we do this? We can assume that entertainment keeps us busy, so our mind doesn't need to work, it's at rest in a sense. This need for mobility can be translated into a search for mental occupation. We are in search of rest.

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Core idea curated from:

ENTERTAINMENT BRINGS US HAPPINESS

ENTERTAINMENT BRINGS US HAPPINESS

Whenever man is at rest, when his mind wanders, he thinks of death, and this makes him anxious and unhappy. In other words, we are unhappy because we are aware of death, because we know that one day our life will come to an end. Our unhappiness stems from the fact that we can't come to terms with the idea of our impending end. This awareness of death is the source of human anguish. And that's why we need entertainment, to forget the fact that one day we'll no longer be around. 

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Core idea curated from:

WHAT'S ENTERTAINMENT ACCORDING TO PASCAL?

WHAT'S ENTERTAINMENT ACCORDING TO PASCAL?

For Pascal, the notion of entertainment is not limited to leisure activities, but refers to the hypothesis that individuals devote themselves to all kinds of social and cultural activities because they make them forget that they are going to die. He calls entertainment everything we do to avoid thinking about our mortal condition and the passage of time. Moreover, etymologically, "to entertain" (divertir in french) means to divert, it's the deviation from the idea of our own death and therefore, in a way, of our own existence. 

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Core idea curated from:

Entertainment is a way of forgetting our mortal destiny

It's something that allows us to bypass the anguish of death by stepping outside ourselves for a while, to forget that we're going to die. But we are mortal beings who cannot escape our fate. We know it, but we need to forget it, because without it our existence would be unbearable.

Entertainment is therefore a way of forgetting our mortal destiny.

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Core idea curated from:

EVEN KINGS NEED TO BE ENTERTAINED

EVEN KINGS NEED TO BE ENTERTAINED

The king, despite his advantageous social status, is not spared the fear of death when bored. In other words, power, material possessions, status and wealth do not shield anyone from the fear of death. In the end, those who would be safe from this misfortune would be those who don't ask themselves the question of meaning. The happiest would be the simple-minded, or those who live their lives like automatons.

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Core idea curated from:

CHARLES BUKOWSKI

“Find what you love and let it kill you.”

CHARLES BUKOWSKI

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Core idea curated from:

All Might: A New Take on the Superman Legacy

All Might: A New Take on the Superman Legacy

All Might redefines the Superman archetype by introducing elements of vulnerability and relatability that Superman often lacks. Critics argue that Superman's near-perfection makes him less engaging, as there's little drama in invulnerability.

In contrast, All Might's character is built on a foundation of sacrifice—his power comes at a significant personal cost, and his time as a hero is finite. This narrative choice adds depth to his character, making him a more compelling figure.

10

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