Principle 3. A good service sets the expectations a user has of it - Deepstash

Principle 3. A good service sets the expectations a user has of it

A good service must clearly explain what is needed from the user to complete the service and what that user can expect from the service provider in return. This includes things like how long something will take to complete, how much it will cost or if there are restrictions on the types of people who can use the service.

How long something will take to complete, how much it will cost, whether they will be contacted and what else they might need to do after using your service are all things that a user needs to know to make a decision about whether or not to use your service.

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hserednytska

An effective communicator and business analyst with an inquisitive mind, strong analytical, problem-solving, and decision-making skills

Services in the internet age are not only defined by the user who’s looking for them but composed of ‘small pieces loosely joined’

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How to design service for someone with no prior knowledge

We need to think about:

  1. How does someone know your service exists when they need it?  Does your user know your service exists?
  2. How do they find it once they know it’s there? Can they find it using their own logical searches for what they’re looking for?

Principle 10. A good service should have no dead ends

A service should direct all users to a clear outcome, regardless of whether the user is eligible or suitable to use the service. No user should be left behind or stranded within a service without knowing how to continue.

Principle 4. A good service enables a user to complete the outcome they set out to do

A good service helps the user to achieve a goal – be that start a business, learn to drive or move house – in as much of a seamless stream of events as possible. This starts from the moment that a user is considering doing something to the moment they have achieved their goal, including any steps...

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