"The commodification of ability -- tuition, of course, but, increasingly, genetic treatments, cybernetic protocols, now biomods -- has had the side effect of creating a self-perpetuating aristocracy in all advanced societies. When ability becomes a public resource, what will distinguish people will be what they do with it. Intention. Dedication. Integrity. The qualities we would choose as the bedrock of the social order."
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Deus Ex is a seminal video game series that blends first-person shooter, role-playing, and stealth mechanics into a richly immersive narrative experience. Launched in 2000, the series is renowned for its deep storytelling, intricate world-building, and the ability to influence the game’s outcome through player choices. It is set in a dystopian future where cybernetic augmentation and shadowy conspiracies shape the social and political landscape. Deus Ex explores themes such as transhumanism, surveillance, and the ethics of scientific progress.
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