Opposing Forces - Deepstash

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Opposing Forces

The team at Skydance Interactive, behind The Walking Dead: Saints & Sinners, they were able to turn a challenging collision problem into a fun new feature:

"One of the bugs I had was when a walker was trying to get through the door at the same time that a player was trying to open it, this is sort of like a situation when two opposing forces come against each other.

"Our solution was every time the player would try to open the door and a walker was trying to go through that same door was to break the door. As a result, this actually created a jump scare moment."

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But it will probably not surprise you to learn that doors are far from the only seemingly simple feature that prove to be unexpectedly challenging in the development process.

A few months ago, I asked developers across the industry the question, "What is a thing in video games that seems s...

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moving platforms.

Moving the player with a controller isn't hard; moving the player on a platform isn't hard, Putting them together you now have two things that want to dictate how the player should be moving.

What should you do if the platform pushes the player up into a ceiling? Push the player through th...

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Getting from place to place

For instance, elevators. whether they're taking players up a single floor in a building or serving as pseudo-loading screens between two major game areas

"First off, you have to summon [an elevator] via a button or whatever. By calling the elevator, you open the opportunity for the player,...

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<p dir="ltr">Earlier this year...

Earlier this year, game developers across the industry weighed in on Twitter on a seemingly innocuous question: What's the problem with doors in video games?

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The Doorway Effect

The Doorway Effect

Psychologists believe that walking through a door and entering another room creates a mental blockage in the brain, meaning that walking through open doors resets memory to make room for a new episode to emerge. 

This is generally referred to as the doorway effect.

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Closed Timelike Curves

For 55 years, Doctor Who has chronicled the adventures across time and space of the Doctor and his/her human companions. Their means of transportation was a big blue box known as the TARDIS (Time and Relative Dimension in Space) that can take them anywhere, and anywhen, they want...

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