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Earlier this year, game developers across the industry weighed in on Twitter on a seemingly innocuous question: What's the problem with doors in video games?
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The team at Skydance Interactive, behind The Walking Dead: Saints & Sinners, they were able to turn a challenging collision problem into a fun new feature:
"One of the bugs I had was when a walker was trying to get through the door at the same time that a player was trying to open it, t...
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Moving the player with a controller isn't hard; moving the player on a platform isn't hard, Putting them together you now have two things that want to dictate how the player should be moving.
What should you do if the platform pushes the player up into a ceiling? Push the player through th...
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For instance, elevators. whether they're taking players up a single floor in a building or serving as pseudo-loading screens between two major game areas
"First off, you have to summon [an elevator] via a button or whatever. By calling the elevator, you open the opportunity for the player,...
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Other curated ideas on this topic:
First, let’s cover ESRB ratings. The Entertainment Software Rating Board (ESRB), as its name suggests, rates video games as a means of regulating the industry. You’ll often see a little section on the game’s front cover with its logo and a rating with a letter. This tells you the target audience ...
With the help of hired scientists, game developers have employed many psychological techniques to make their products as unquittable as possible.
Created by Scientists and Game developers,Lumosity has an incredible assortment of intellectual games you can play. You ...
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