Forget amusement parks - they can't hold a candle to what's possible in the metaverse. Just because there's no gravity (or physical bodies) doesn't mean that a virtual experience can't be interesting and fun for visitors. You'll need ample space and a huge imagination (or several on the payroll) to create something that will generate ticket sales, but the whole point of the metaverse is social experiences, and this is no different.
Bonus points for being able to update, change, or remodel your experience space for pennies on the dollar compared to a real-life amusement park or similar facility.
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