This is an experience that simulates realistic situations. Real-life use cases include gaming, social networking, education, and job training. Unity Software CEO John Riccitiello predicts AR and VR headsets will be as common as game consoles by 2030.
By providing a virtual reality (VR)-based wearables that transport people to an alternate virtual world from the comfort of their own homes, the Metaverse can potentially disrupt various industries further using this technology.
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Which Technologies is Used To Make A Metaverse? Metaverse Development Technologies
makeanapplike.com
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Everything In The Metaverse Cauldron
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