Stealing game mechanics the right way - Deepstash
Stealing game mechanics the right way

Stealing game mechanics the right way

Product people steal mechanics all the time. But the good ones:

  • understand the dynamics & aesthetics the mechanics create
  • have a well defined artistic direction: "I want my players to feel scared"
  • adapt "stollen" mechanics to the desired aesthetic

ex: Alien Isolation, a survival horror game, implemented saving with automatic check-points. But they noticed that players were rushing to a checkpoint, and reloading if caught.

They wanted players to feel fear so they changed it to an unpredictable & slow event (using phones). This raised the stakes and made players act with causion. 

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vladimir

Life-long learner. Passionate about leadership, entrepreneurship, philosophy, Buddhism & SF. Founder @deepstash.

A methodology to explain game design. Found it really useful for all product work.

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