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Successful products require patience & cooperation between marketers & designers.

Successful products require patience & cooperation between marketers & designers.

Great, human-centered design isn’t enough to make a successful product on its own. For a product to be profitable, designers needs to work with other business departments.

This is the dilemma: for a product to succeed, both departments need to be in accord with one another. The product needs to be of high enough quality for the designer and profitable enough for the marketers.

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The key to fixing bad design is to find the “root cause” of the problem.

The key to fixing bad design is to find the “root cause” of the problem.

In the old flight control model, the button to increase or decrease velocity looked the same as the button to increase or decrease the angle of descent or ascent. This led to many pilots getting confused; although it was the pilots who were making the mistakes by confusing the buttons, it was the...

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The different psychological levels of a user

The different psychological levels of a user

First comes the visceral level, which corresponds to the unconscious behaviors we do without thinking, like breathing and digesting.

Next comes the behavioral level. This level includes the quick reflexes we use when we play sports, like catching a ball, or short-timed responses to actions,...

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Good design uses product constraints to help the user understand the product.

Good design uses product constraints to help the user understand the product.

There are cultural constraints, which are the product of shared beliefs. An example of this is the international screw standard. We all know to turn screws one way to tighten them and another to loosen. We take it for granted, but it’s this community-wide knowledge which makes the screwd...

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Well-designed products communicate with users by providing feedback.

Well-designed products communicate with users by providing feedback.

Good design provides answers to the user’s questions and clarifies confusions. To do so, the device needs to communicate with users to guide them through using the device. It’s this feedback – in the form of signs, sounds and vibrations – that help the users understand the device.

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Complex Products Reflect Poor Design, Not User Error.

Complex Products Reflect Poor Design, Not User Error.

Have you ever found it impossible to get a new device working, like the remote control of a new TV set? If so, you’re not alone. Many people have difficulties using seemingly simple everyday products and often believe that they themselves are the problem. In actuality, the problem is bad design.

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Yet sometimes even this simple task is beyond us.

Without a sign on the door saying whether we should push or pull, even a door can be a challenge. Often, it’s not evident whether to push or pull. If the door is made of glass, has no handle, and the hinges aren’t easy to locate, we can find...

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The design process needs to consider human psychology.

The design process needs to consider human psychology.

Imagine you’re a product designer designing a new washing machine. Although it’s a common household appliance, your washing machine will need new features so it stands out from the competition. But for your users to be able to understand these new, unfamiliar features, you’ll have to take their 

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A well-designed product teaches its users how to use it.

A well-designed product teaches its users how to use it.

Most people would just say, “Read the manual!” However, user manuals are often too complex and abstract to understand.

So what’s the solution?

One way to help consumers learn how to use products is to give them clear signs or clues.

Take the example of the simple door. We don’t ...

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CURATED FROM

IDEAS CURATED BY

samuelawoke

Vision, innovation, leadership, change and #Engineering

Good design uses human psychology to create products adapted to users’ needs and desires. Human-centered design focuses on creating products for the users, and helps users learn how to use a product, avoid dangerous errors and bring users and technology closer together.

Other curated ideas on this topic:

Turning prospects into users

Adoption is the ultimate goal of a product. For it to happen, the Product works with the marketing teams:

  • Pre-Design Phase: Market research determines if the user base is large enough to make a product profitable; user research looks into its value & usability. 
  • Design Phase: D...

The Five Steps To A Solution

Design Thinking encompasses five steps that all come back to solving the user’s problems:

  • Empathize. In order to design with a user focus, product designers first conduct research to learn about who they are designing for.
  • Define. Based on u...

Determine who your user is

Determine who your user is

The first and biggest question you need to ask, before designing a product that can be used by everyone is 'whom are you building for?'

When building their AstroBot Amazon made a list of potential user groups: software developers, business analysts, data scientists, designe...

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