Developers of educational programmes attract gamers. This is the same type of business formation that was once proposed by Ross Smith from Microsoft, when the passion for gaming is used to test new products.
Gamers train and at the same time give their suggestions for improving the simulators. They are even allowed to use modules to assemble the simulator as they wish.
In fact, gamers not only test modules for educational games, but are also involved in the process of creating them.
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I love people so much!!☀️ Trying to master English with this app :) And sharing the articles that seem interesting for me. Perhaps the culture, education or simply curious facts Oxxxy, Misha Sean, literature, philology, Daite tank (!)
Gamification is increasingly becoming part of the learning process. It would seem that workers in the education system should set the direction for its development, but in reality a paradox occurred - it was not pedagogy that initiated the development of game forms, but business.
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