"Businessmen are shaping a new pedagogy"| Gamification in education - Deepstash

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DIANE ACKERMAN

Play is our brain’s favorite way of learning.

DIANE ACKERMAN

6

32 reads

Business Organized The Educational Process

Business reacted to the fact that people care not only about information, but about the form in which it is presented. 

  • Designers were needed, but the school did not train them, so the business created courses for the profession that was in demand by the market.
  • Compare the design of course materials created by businesses with the textbooks used by children in public school. Schools began to borrow what was created and developed by business.

Pedagogy is changing due to the achievements of business, rather than business developing due to the training of personnel for the modern economy.

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15 reads

The game ensured the success of the business.

The application of computer games is wide. In particular, they were used by commercial companies in competition.

  • Microsoft needed to test program modules that use languages ​​from all over the world. Ross Smith proposed computer games that could attract people to play them, although at their core the games were aimed at detecting errors. Gamers quickly mastered the latest products and tested them, which allowed it to get ahead of its competitors.

The gaming approach in the interests of business became possible due to the fact that by this time the computer game had become a mass phenomenon.

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10 reads

Business forms new principles in education

Business forms new principles in education

One of the new niches of the use of computer games is online-learning. Most of the developers did not have a pedagogical education or experience in the education system, but this did not stop them.

In fact, the very process of introducing new teaching methods has changed: when the method is approved at the number of downloads. Even a grade for studying ceased to be mandatory, as it began to be replaced by the results provided by the game, and they do not always take the form of points.

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10 reads

The New Task For The Teachers

The game must generate a desire to act, otherwise it will be a test to test knowledge. The learning process involves being passionate about playing and achieving the desired result, which allows to reduce and even eliminate control on the part of the parent or teacher.

A new task has appeared for the teachers, when they must find the game that captivates the student. Without this new responsibility, there is no point in talking about the gamification of the educational process.

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10 reads

Future Teacher's Task

In the future, the teacher's task will be to select modules for the educational game, taking into account the individual characteristics of students as much as possible.

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11 reads

YURI NIKOLSKY

Choosing a game is a choice of teaching methodology

YURI NIKOLSKY

5

15 reads

Choice Of The Game

Choice Of The Game

In contrast to lagging pedagogy, game creators have already moved on to the next stage of creating opportunities for choosing a game. They switched to a modular principle of its configuration. Modules allow to assemble an educational game in different configurations.

  • Some modules formulate the type of game techniques that generate excitement
  • Other modules are related to a cognitive topic for learning purposes.

Assembling games from modules will allow to create individual training programs.

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10 reads

Gamers In The Pedagogy

Developers of educational programmes attract gamers. This is the same type of business formation that was once proposed by Ross Smith from Microsoft, when the passion for gaming is used to test new products.

Gamers train and at the same time give their suggestions for improving the simulators. They are even allowed to use modules to assemble the simulator as they wish.

In fact, gamers not only test modules for educational games, but are also involved in the process of creating them.

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10 reads

Immersive Educational Games

Immersive Educational Games

Learning is more effective if the game creates conditions where the player’s entire attention is focused on the artificial environment, and distractions to the real world around him are minimized. This is better achieved when the virtual space becomes three-dimensional with the ability to move around it.

With the development of artificial intelligence it has become possible to create immersive educational games, since such games multiply quickly and their use does not require the presence of specialists.

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10 reads

Ask A Marketer | The Development

Education is moving towards gamification. The process is not fast, but now there has been a noticeable increase in the number of ambitious zoomers who are introducing gaming technologies into their practice.

How will gamification develop in education? It is better to first ask this question to marketers, since the initiative belongs to business, and then ask teachers what they will take from what business has created. The sequence of questions should take into account that the administrative environment selects and transforms new things into its environment from a competitive one.

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7 reads

PLATO

Do not keep children to their studies by compulsion but by play

PLATO

5

12 reads

IDEAS CURATED BY

ladasuper

I love people so much!!☀️ Trying to master English with this app :) And sharing the articles that seem interesting for me. Perhaps the culture, education or simply curious facts Oxxxy, Misha Sean, literature, philology, Daite tank (!)

CURATOR'S NOTE

Gamification is increasingly becoming part of the learning process. It would seem that workers in the education system should set the direction for its development, but in reality a paradox occurred - it was not pedagogy that initiated the development of game forms, but business.

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