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Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including: visual, auditory, haptic, somatosensory and olfactory.
Augmented reality (AR) incorporates three basic features a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects.
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AR has been widely used in the video games industry, most notably for Pokémon Go but Pikachu’s aside, there are many other uses for AR in our everyday lives. Some of which are:
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Augmented reality aids the progression of visual art in museums by allowing museum visitors to view artwork in galleries in a multidimensional way through their phone screens. This allows individuals to see hidden aspects and information about the paintings, and to be able to have an interactive technological experience with artwork as well.
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The gaming industry embraced AR technology. A number of games were developed for prepared indoor environments, such as AR air hockey, Titans of Space, collaborative combat against virtual enemies, and AR-enhanced pool table games.
Augmented reality allowed video game players to experience digital game play in a real-world environment.
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Perhaps the most important application of AR for most users will be in retail applications, notably “try before you buy.” With more people shopping from home and less emphasis on public retail spaces, AR will allow consumers to see how products will look in their own homes before purchasing them. This can take the guesswork out of the buying process. There are already a number of apps, such as Wayfair, Houzz, and Ikea which let you place furniture and other products in your own real-world environments.
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Although Augmented reality and Virtual reality share similarities, they are not the same, AR is not a fully immersive experience like virtual reality (VR). While virtual reality requires users to don a special headset and pulls them into a completely digital world, AR lets them continue interacting with the physical world around them.
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Using Phones and tablets are currently ARs most popular application but Research continues apace on including AR functionality in contact lenses, and other wearable devices. The ultimate goal of augmented reality is to create a convenient and natural immersion, so there’s a sense that phones and tablets will get replaced, though it isn’t clear what those replacements will be. Even glasses might take on a new form, as “smart glasses” are developed for blind people.
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IDEAS CURATED BY
Writer, artist, Accountant and a forever learner. Learning, loving, Hoping.
CURATOR'S NOTE
This ideas provide a simple introduction that helps in understanding what augmented reality is and how it is applied to the real world.
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