How Video Game Economies are Designed - Deepstash

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A simplified version of game economy.

How Video Game Economies are Designed

How Video Game Economies are Designed

Game Maker's Toolkit

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Game Economy 101

A game is a simplified economy. In Doom, you collect power by killing demons, which you can use to power weapons to kill more demons. etc... It can be looked in terms of:

  • Taps: The generation of resources. Some taps generate resources on a timer (health) other...

In a positive feedback loop, aka the converter, the output is fed into the input to reinforce the output. The more money you collect, the better weapons you can get, so you can kill more monsters and make more money. This process can be a mindless grind or some sort of a puzzle. ...

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