Ideas from books, articles & podcasts.
A game is a simplified economy. In Doom, you collect power by killing demons, which you can use to power weapons to kill more demons. etc... It can be looked in terms of:
In a positive feedback loop, aka the converter, the output is fed into the input to reinforce the output. The more money you collect, the better weapons you can get, so you can kill more monsters and make more money. This process can be a mindless grind or some sort of a puzzle. ...
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