Video games are designed to be addictive - Deepstash

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Video games are designed to be addictive

With the help of hired scientists, game developers have employed many psychological techniques to make their products as unquittable as possible.

  • First, players are enticed with easy and predictable rewards.
  • To keep players interested, many games employ a strategy called intermittent reinforcement, in which players are surprised with rewards at random intervals.
Some video games punish players for leaving by refusing to suspend time.

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MORE IDEAS FROM THE SAME ARTICLE

  • 2+ billion people worldwide play video games 
  • A typical gamer in the US spends 12 hours playing each week.
  • 60% of gamers neglect sleep to keep playing.
  • 40% of gamers have missed a meal.
  • In 2018, people worldwide spent a collective nine billion hours watching o...

The World Health Organization officially added a new disorder to the section on substance use and addictive behaviors : gaming disorder

A gaming disorder is defined as an...

Experts refer to addiction as a complex behavioral disorder that joins biology, psychology, social environment and culture.

Addiction is now defined as a compulsive engagement in a rewarding experience despite severe consequences. 

  • Excessive gameplay is a symptom of a larger problem, like anxiety or depression.
  • The fear of possible addiction arrises from moral panic about new technologies, not scientific research or clinical data.
  • Making excessive gaming a disorder can harm the gaming industry by stigma...

  • Video games are alternate realities. We experience great satisfaction from our gaming achievements. When compared, real-life seems so much harder and less gratifying.  
  • Video games sometimes provide the guise of genuine social connection. In reality, it can push so...

Addiction can include:

  • Addiction as a moral transgression, like excessive drinking or drug use.
  • Addiction as a scientific disease, which characterize alcoholism and drug addiction as biological.
  • Colloquial violation, which applies the term to almost...

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