What is “simplicity”? - Deepstash
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What is “simplicity”?

What is “simplicity”?

We can define simple - as something that is easily understood or done; presenting no difficulty. Simplicity is subjective, things that appear simple for one person will not be perceived identically by another

Generally, we form our personal opinion regarding any process being simple or complex, in three quick stages:

  • How easy you understand what you need to do.
  • The time/effort needed to reach your final goal.
  • If it is enjoyable or not.

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MORE IDEAS ON THIS

Hide complexity with progressive disclosure

Progressive disclosure is a design pattern used in UX design to make user interfaces easier for users to interpret. It involves sequencing information and actions across several screens so as not to overwhelm the user or hiding irrelevant information until it becomes rele...

134

299 reads

Organizations help the system of many look fewer and more manageable.

The organization of elements not only improves recognition but also makes it easier to remember.

When operating any machine, it’s very important to remember the position and function of all controls.

129

452 reads

Translate data into a meaningful format

The majority of products that we design daily are focused on a lot of data that the user needs to make sense of in order to efficiently carry on their daily task.

 When you know users interested in trends and changes, help them with visual representation rather than a bunch of numbers. You ...

134

673 reads

Build products with focused value

There is so much software that tries to do so much for so many audiences, everyone tries to be a Swiss Army Knife of the industry. 

If you want your product to be simple you need to define a core value and identify who is this product really for. Not every product should ha...

131

988 reads

Too many choices will scare off customers

Current psychological theory and research affirm the positive affective and motivational consequences of having a personal choice. These findings have led to the popular notion that the more choice, the better — that the human ability to manage, and the human desire for, a choice is unlimited.

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580 reads

Do the calculations for your user

The human brain is bad at raw arithmetic involving numbers. Evolutionary pressures have favored brains optimized for object recognition compared to arithmetical operations. 

Try to leverage the system to do all calculations instead of the user.

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Prevent errors

Error messages bring a lot of stress and bring the users a feeling that they messed up or are not up to the task. Ensure automatic check for entered data and provide alerts or reminders for inappropriate data entries to reduce errors. 

Either eliminate error-prone c...

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Support quick decision making

Hick’s Law predicts that the time and the effort it takes to make a decision increases with the number of options

So if you want your user experience to feel simple you need to support quick decision-making as much as possible. Eliminate the need to choos...

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Group related content

Often an easy way to simplify a complex page is to start grouping components. At that point, users are dealing with few groups rather than with multitudes of unrelated components. 

Adding borders (creating common regions) around an element or group of elements is an easy wa...

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379 reads

Remove everything unnecessary

The simplest way to achieve simplicity is through thoughtful reduction. When in doubt, just remove. 

Secondary information, not frequently used controls, and distracting styles. It’s as easy as that. Once you start to apply this principle you will immediately see the result...

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892 reads

Use color and typography to communicate a hierarchy of content

How many times have you heard — “Users don’t read”. And it’s kind of true, we are really selective to what we actually remember or deep dive to. 

There are so many characteristics that can influence what type communicates: typeface & font, size, kerning, leading, capitaliza...

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408 reads

Be transparent in communicating the process and system status

Uncertainty makes us anxious, it should be avoided as much as possible. That’s why at any time unless it’s obvious, the user should be able to see where he is currently in the process, where he coming from and what’s coming next. 

Keeping a summary of the p...

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324 reads

Rely on commonly accepted patterns and interactions

Users spend most of their time on other products. This means that users prefer your site to work the same way as all the other sites they already know, and they come on with specific expectations of how your product should look and behave. 

This statement holds true for any...

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Draw users attention to the right areas

When you understand the journey of your user to reach their goals, at every stage of that journey are things that are more relevant and will help you to progress to the final goal. Find those key areas and draw user attention to them.

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Provide recommendations where multiple choices are presented

When choices cannot be avoided, try to limit them. Provide a recommendation yourself or share statistics of what is most preferred by other customers. 

Clearly communicate to the user what the key difference between proposed options. This approach is often ...

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561 reads

Use Smart Defaults to Reduce Cognitive Load

Smart defaults are selections put in place that provide answers to questions for you. This supports users to complete forms faster. 

Defining relevant defaults, designers need to understand users and the context in which they will use a product. This is onl...

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256 reads

Design a streamlined first-time experience

The primary goal of any design should be connecting users to the value product provides as soon as possible. So anything that stands between a user and him actually operating a system, is a barrier unless it serves a functional need. 

The first-time experience is ve...

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Support inline edit and autosuggest values

Remove all unnecessary interactions, views, steps in every process. There is an optimal speed at which the user should operate the system, it is called a “state of the flow”. Don’t break that flow with popups. 

For all actions/values that can be changed later, support inlin...

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257 reads

Break up huge tasks in smaller steps, try a one-column layout

Different kinds of forms are present almost in any product. Sometimes even after removing the unnecessary, those can get huge. Such forms can be very demotivation for the user to finish. So what we can do is break up that huge task into a series of smaller ones. All of a sudden e...

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Design for accessibility

As a designer, your goals are to champion accessibility, make sure your product is accessible by a broader audience without exclusions. There are over 1 billion people worldwide who have a disability. 

Don’t use color as the only visual means of conveying information. E...

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280 reads

Keep in mind ergonomics and circumstances under which product will be used

Ergonomics is the process of designing or arranging workplaces, products, and systems so that they fit the people who operate them. Most people think it is something to do with seating or with the design of car controls and instruments — and it is… but it is so much more.

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273 reads

CURATED FROM

CURATED BY

travissi

Engineer in electronics

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