AR takes the feed from front-facing cameras, LIDAR (Light Detecting and Ranging), and other inputs, creates depth-maps, and uses constant field-watching to update the UI and feedback through the device. This environment co-exists with and is interdependent with the real world.
VR takes the device viewport, hijacks it, and superimposes a 2D and 3D mixed environment that the user can interact with. This environment exists outside and independent of the real world.
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Understanding augmented reality, virtual reality, and designing for AR/VR experiences.
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