Techniques for Development & Accomplishment - Deepstash

Techniques for Development & Accomplishment

  • The Rockstar Effect: when you make users feel like everyone is dying to interact with them. Twitter's one-way follow is an example. 
  • Achievement Symbols: points and badges that (and this is the key) symbolize “achievement” - that users themselves want to engage in.
  • Leaderboards: where you rank users based on a set of criteria that is influenced by the users’ behaviors towards the Desired Actions.If designed incorrectly, it often does the exact opposite.
  • Status Points: For keeping score of progress.

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vladimir

Life-long learner. Passionate about leadership, entrepreneurship, philosophy, Buddhism & SF. Founder @deepstash.

I am a product designer fascinated by game design. Although I am not a gamer, I believe game design can transform boring activities into fun experiences (Will add more ideas as I stumble upon them).

The idea is part of this collection:

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Techniques for Ownership & Possession

  • Collection Sets: Giving people a few items, badges & you telling them that this is part of a collection. This creates a desire to complete the set. Pokemon cards. 
  • Exchangeable Points: users can utilize their accumulated points in a strate...

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