Techniques for Scarcity - Deepstash

Techniques for Scarcity

  • Evolved UI: Locking advanced features to certain desired actions. 
  • Dangling: regularly showing you appealing items that you want but can’t have. Unless you pay or do a desirable Action. Ideally you must have two options: pay or do actions. And they only work in tandem.
  • Magnetic Caps: limitations placed on how many times a user can commit certain Desired Actions.
  • Appointment Dynamics: utilizes a recurring schedule where users have to take the Desired Actions to win. Think about Happy Hours at restaurants. 
  • Torture Breaks: not allowing people to do something immediately. Think social games

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vladimir

Life-long learner. Passionate about leadership, entrepreneurship, philosophy, Buddhism & SF. Founder @deepstash.

I am a product designer fascinated by game design. Although I am not a gamer, I believe game design can transform boring activities into fun experiences (Will add more ideas as I stumble upon them).

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