In the virtual world, the economy primarily involves goods that only exist virtually, which are bought via purely digital transactions.
This economy is also large. Roughly $54B was spent on virtual goods, skins, and lives last year, compared to $42B at the movie box office and $30B on recorded music in 2019. It also poses no systemic financial risk, does not play a critical role in society, and has thousands of market participants and a dozen competing platforms. This should lead to creativity, innovation, and competition in payments.
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CURATED FROM
Payments, Payment Rails, and Blockchains, and the Metaverse — MatthewBall.vc
matthewball.vc
32 ideas
·7.49K reads
IDEAS CURATED BY
The Payment Rails Of Metaverse: In Depth
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