An Open Item Economy - Deepstash
An Open Item Economy

An Open Item Economy

Developers are held back by the worry that, in an open item economy, they might create far more value than they themselves capture.

For example, Developer A might produce Skin A for Game A, only for Game A to decline, and Skin A become a popular (and valuable) item in Developer B’s longer running title.

In this case, Developer A has actually created content for a competitor that beat them! Or maybe it just turns out that Developer A’s creations have become iconic and highly valuable, thereby netting players orders of magnitude more profit than the developer.

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carrmck

Charity officer

The Payment Rails Of Metaverse: In Depth

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