Developers are held back by the worry that, in an open item economy, they might create far more value than they themselves capture.
For example, Developer A might produce Skin A for Game A, only for Game A to decline, and Skin A become a popular (and valuable) item in Developer B’s longer running title.
In this case, Developer A has actually created content for a competitor that beat them! Or maybe it just turns out that Developer A’s creations have become iconic and highly valuable, thereby netting players orders of magnitude more profit than the developer.
33
156 reads
CURATED FROM
Payments, Payment Rails, and Blockchains, and the Metaverse — MatthewBall.vc
matthewball.vc
32 ideas
·7.49K reads
IDEAS CURATED BY
The Payment Rails Of Metaverse: In Depth
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