All technologies have the potential for good and evil, useful and harmful.
The science-fiction depiction of the Metaverse in Ready Player One showed that a virtual world enables your wildest dreams on-demand while the real world decays because the virtual one is so much better.
A survey uncovered some fears of people, such as:
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In the 1992 sci-fi classic, Snow Crash, author Neil Stephenson describes a virtual-reality-based successor to the internet. The 2011 novel Ready Player One popularised the concept where you can do anything, be anyone, and go anywhere regardless of real-life circumstances.
Computers, the in...
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