The term "addiction" - Deepstash

The term "addiction"

Addiction can include:

  • Addiction as a moral transgression, like excessive drinking or drug use.
  • Addiction as a scientific disease, which characterize alcoholism and drug addiction as biological.
  • Colloquial violation, which applies the term to almost any fixation. 

The idea that someone can be addicted to a behavior, as opposed to a substance, remains debatable.

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MORE IDEAS FROM Can You Really Be Addicted to Video Games?

A new framework for Addiction

Experts refer to addiction as a complex behavioral disorder that joins biology, psychology, social environment and culture.

Addiction is now defined as a compulsive engagement in a rewarding experience despite severe consequences. 

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With the help of hired scientists, game developers have employed many psychological techniques to make their products as unquittable as possible.
  • First, players are enticed with easy and predictable rewards.
  • To keep players interested, many games employ a strategy called intermittent reinforcement, in which players are surprised with rewards at random intervals.
Some video games punish players for leaving by refusing to suspend time.

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  • Excessive gameplay is a symptom of a larger problem, like anxiety or depression.
  • The fear of possible addiction arrises from moral panic about new technologies, not scientific research or clinical data.
  • Making excessive gaming a disorder can harm the gaming industry by stigmatizing their products. 

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A new disorder

The World Health Organization officially added a new disorder to the section on substance use and addictive behaviors : gaming disorder

A gaming disorder is defined as an overly and uncontainable preoccupation with video games — the obsession results in significant personal, social, academic or occupational impairment for at least 12 months.

However,  the idea that someone can be addicted to a behavior, as opposed to a substance, remains contentious.

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  • 2+ billion people worldwide play video games 
  • A typical gamer in the US spends 12 hours playing each week.
  • 60% of gamers neglect sleep to keep playing.
  • 40% of gamers have missed a meal.
  • In 2018, people worldwide spent a collective nine billion hours watching other people play video games on a streaming service.
  • South Korea passed a Shutdown Law in 2011, which prevents anyone under 16 from playing games online between midnight and 6 a.m.

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  • Video games are alternate realities. We experience great satisfaction from our gaming achievements. When compared, real-life seems so much harder and less gratifying.  
  • Video games sometimes provide the guise of genuine social connection. In reality, it can push someone into a dangerously secluded way of life.
  • In games, there are rules and defined goals. Progress is quantified. There are no real-world consequences of failure. In essence, gamers gain a sense of inflated purpose and accomplishment. By contrast, the real world seems mostly bland, and self-worth can be difficult to obtain.

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Sympathy and Empathy

Video games had a reputation of being emotionally numbing and brain rotting, but this recent trend towards narrative-centric gaming is now developing a player’s sense of sympathy and empathy.

Game designers are now starting to explore and incorporate the emotional elements that exist in other forms of media, the most important element being narrative. 

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Why Do You Need to Stop Playing Video Games?

One of the biggest mistakes we make when we realize we have an addiction is to try to drop the vice entirely. However, that does not go very well. According to the National Institute on Alcohol Abuse and Alcoholism, up to 90% of alcoholics will have at least one relapse during the first four years after they get sober. Unlike video games, alcohol creates a biological addiction. However, video game addiction statistics are somewhat similar. More research needs to be done to estimate how often gamers relapse.

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Gamification Of Money Apps

It is 2021, and there is an app for everything. Now companies are trying new and innovative ways to hook millions to their app.

Many app makers, like those in FinTech(Financial Technology), are trying to boost the performance, engagement levels and ‘stickiness’ of the app by using gamification, where elements of video games are added to the app to make it feel thrilling and slightly addictive to the ‘player’.

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