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The World Health Organization officially added a new disorder to the section on substance use and addictive behaviors : “gaming disorder”
A gaming disorder is defined as an overly and uncontainable preoccupation with video games — the obsession results in significant personal, social, academic or occupational impairment for at least 12 months.
However, the idea that someone can be addicted to a behavior, as opposed to a substance, remains contentious.
Addiction can include:
The idea that someone can be addicted to a behavior, as opposed to a substance, remains debatable.
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Most of these addictive mobile games are casual ones, and raked in $50 billion dollars of annual revenue in 2018 alone, more than what Hollywood’s global revenue was in that year.
Core gaming has dedicated followers and are complex, requiring commitment and skill. They require years of commitment and people are passionate about them, with some being lifetime members.
These games use highly advanced psychological tricks, studying the behaviour of smokers, to get people to spend on their platform.