MORE IDEAS FROM THE ARTICLE
The World Health Organization officially added a new disorder to the section on substance use and addictive behaviors : “gaming disorder”
A gaming disorder is defined as an overly and uncontainable preoccupation with video games — the obsession results in significant personal, social, academic or occupational impairment for at least 12 months.
However, the idea that someone can be addicted to a behavior, as opposed to a substance, remains contentious.
Addiction can include:
The idea that someone can be addicted to a behavior, as opposed to a substance, remains debatable.
Experts refer to addiction as a complex behavioral disorder that joins biology, psychology, social environment and culture.
Addiction is now defined as a compulsive engagement in a rewarding experience despite severe consequences.
“Grinding”: a gaming term that describes any repetitive activity that isn’t fun on its own but performed anyway to obtain some resulting reward. It develops delayed gratification, a requirement for success.
This ability to suffer through something that’s unpleasant right now in order to secure for yourself something even better in the future is bound to help you in any project you pursue.
Games that are popular or involve social mechanics can help with making friends by giving access to the community that forms around the shared experience.
Gaming conventions, online multiplayer sessions, and competitions all help players meet new people and make friends with a common interest.
Our brains compute 3 things about reward: how much will we get, how soon will we get it, and how certain are we that we will in fact get it.
And it’s when the probability of a reward hovers at around 50% that dopamine flow is maximal. When the probability of getting it is as high as the probability of not getting it — the point of maximum uncertainty. That’s what turns us on the most.