Gamification of Social Reality - Deepstash

Gamification of Social Reality

Leibniz imagined something whose workings, in modern terms, “can be performed without ‘strong AI,’ without any internal life or experience of all the calculative operation it performs.”

Leibniz further held that human thought is an instrument of excellence, whereas those who shape algorithms today seem not to think much about human thought (or excellence) at all.

The best parts of this thoughtful book-length essay link those algorithms to the “gamification of social reality,” of which a strong example is the down-the-rabbit-hole entity called QAnon.

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