Principle #3 Constraints - Deepstash
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Principle #3 Constraints

The design concept of constraining refers to determining ways of restricting the kind of user interaction that can take place at a given moment. There are various ways this can be achieved.

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Principle #5 Consistency

This refers to designing interfaces to have similar operations and use similar elements for achieving similar tasks. In particular, a consistent interface is one that follows rules, such as using the same operation to select all objects.

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Principle #2 Feedback

Feedback is about sending back information about what action has been done and what has been accomplished, allowing the person to continue with the activity. Various kinds of feedback are available for interaction design-audio, tactile, verbal, and combinations of these.

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Principle #4 Mapping

This refers to the relationship between controls and their effects in the world. Nearly all artifacts need some kind of mapping between controls and effects.

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Principle #1 Visability

The more visible functions are, the more likely users will be able to know what to do next. In contrast, when functions are out of sight, it makes them more difficult to find and know how to use.

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Principle #6 Affordance

Make sure that users know how to use your platform, affordance is A term used to refer to an attribute of an object that allows people to know how to use it .At a very simple level, to afford means to give a clue

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