Introduction to main definitions and myths - Deepstash

Introduction to main definitions and myths

Usability: the ability of a user to accomplish a task successfully

UX: entire interaction of a user using a product, including thoughts, feelings, perceptions

Metric - way of evaluating a particular phenomenon

Myths:

  1. Too much time to collect data -> Data can be collected in a few extra mins during an interview or testing session
  2. Too much money -> Even free tools offer reliable insights
  3. Not useful when focusing on new improvements -> Improvements need to have a baseline when measured throughout the change
  4. Data doesn't help understand causes -> It can if done properly with qualitative data

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magdamihalache

User Researcher, passionate about behaviours and building the right products. I 'stash' about research, self-development and education.

You cannot improve what you cannot measure.

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