Tips And Optional Ideas - Deepstash
Tips And Optional Ideas

Tips And Optional Ideas

  • Make a “playbook” that details key players, current quests, bosses, countermoves, status conditions, and/or progression.
  • Experiment with reward systems. Is the loot predetermined or determined at random through a dice roll? Is it points that can be exchanged?
  • Try to make rewards connect in some way to the objective. E.g. a gym membership if you’re trying to work out.
  • Ensure the rewards don’t negate the goal. E.g. treating yourself to some cake when you’re trying to eat less sugar.
  • Keep the game simple and don’t over-design.
  • Set milestones, unlockables, achievements, points, and/or skill levels.

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duostachio

“The key to life is not accumulation, it is contribution.” - Stephen Covey

Some of my thoughts and ideas regarding gamification that may help others formulate their own systems.

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