Although AI researchers can train systems to win at Space Invaders, it couldn’t play games like Montezuma Revenge where rewards could only be collected after completing a series of actions (for example, climb down ladder, get down rope, get down another ladder, jump over skull and climb up a third ladder).
For these types of games, the algorithms can’t learn because they require an understanding of the concept of ladders, ropes and keys. Something us humans have built in to our cognitive model of the world & that can’t be learnt by the reinforcement learning approach of DeepMind.
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