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Ideas from books, articles & podcasts.
SuperBetter is the game Jane McGonigal designed for herself when she was recovering from a brain injury and had to lie perfectly still for weeks and weeks.
During the recovery, she realized that she didn’t just want to get better; she wanted to be even better than befor...
Post-traumatic growth and post-ecstatic growth are positive developments that people experience during difficult times.
This reduction in physical pain comes from 2 things:
When two people play a similar game in the same room, they form a strong neurological and physiological connection. They show the exact facial expressions; their heartbeats also settle into the same rhythm – and this occurs irrespective of whether they’re playing with or against ...
Games can have a positive influence on your life, providing that you play them for the right motives. The impact games have on your life doesn’t rest on the type of games you play or the time you use to play them. It depends on the reason you play them.
Not every person...
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“Innovation distinguishes between a leader and a follower.”
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In recent years a new—disquieting—form of disruptive innovation has emerged. It doesn’t follow the classic model, entering the market as a cheap substitute to a high-end product and then gradually increasing in quality and moving up the customer chain. Instead, the innovation beats incumbents on both price and quality right from the start and quickly sweeps through every customer segment. This kind of “big bang” disruption can devastate entire product lines virtually overnight
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