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Supporting characters and villains

Supporting characters and villains
  • There is no such thing as an unimportant character. Secondary characters bring your hero closer to their goals or drag him/her further away.
  • Fully develop a formidable villain that viewers love to hate.



The Marvel Universe
From the debut of the Human Torch in 1939 to the more recent debut of Avengers: Infinity War, Marvel has been telling stories of fantastic, amazing, and incredible heroes for over 75 years.

These timeless comics turned blockbuster films have inspired generations to fight for good in the face of evil and find the superheroes within themselves. 

Creating outstanding heroes
  • Only dynamic, flawed characters can connect with dynamic, flawed humans.
  • Get inside your hero’s head and figure out what motivates them to do the things they do.
  • If your hero has nothing to fight for, your viewers have no reason to root for him/her. Show your viewers why they should care.
  • Show where your hero’s loyalties lie. If they can’t pick a side, your viewers can’t either.
  • Allow your characters to drive the theme of your story.
Creating entertaining dialogues
  • Some of the best dialogue is riddled with subtext. Don’t just state what you mean.
  • Only give your characters lines that they can deliver.
  • Well-timed comic relief breaks tension and keeps viewers breathing.
  • Appeal to your target audience with fitting pop culture references.
Creating a fictional universe and storyline
  • Learn everything you can about the period/culture you’re trying to portray.
  • Create a believable universe, not a pretty backdrop.
  • Invent creative solutions to your hero’s problems.
  • Give overdone tropes an exciting twist to keep viewers guessing until the end.
  • Avoid info-dumping by maintaining a thread of suspense until the last possible moment.
  • Leave certain elements open to interpretation.

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Two of the biggest innovations

Two of the biggest innovations of modern times are cars and airplanes. At first, every new invention looks like a toy. It takes decades for people to realise the potential of it.

  • Adolphus Greely, a brigadier general, was one of the first people outside the car industry to consider the usefulness of a "horseless carriage." He bought three cars in 1899 for the U.S. Army to experiment with. It was envisioned to be used as transportation of light artillery such as machine guns, to carry equipment, ammunition, and supplies.
  • The Wright brothers saw the prospects of their new flying machine to be used as a reconnoitering agent in a time of war. The U.S. Army purchased the first "flyer" in 1908.



  • The odds you will get hit.
  • The average consequences of getting hit.
  • The tail-end consequences of getting hit.

The first two are easy to understand. It’s the third that’s hardest to learn, and can often only be learned through experience.