Marilyn found 17 bugs in the 13 lines of... - Deepstash
7 Days of Inspiration

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7 Days of Inspiration

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Marilyn found 17 bugs in the 13 lines of code. Instead of fuming, Bill’s reaction was to go around and tell everyone how impossible this code was, and how hilarious it was that she had found 17 bugs. While he was doing that, a few people joined in, for at this point, it was a game, and found a few more bugs. A scenario that could have ended with Bill accusing Marilyn of blocking him or of Bill hiding his code because he thought others would think he was a bad developer ended up much better because things were out in the open.

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30 reads

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You can write print statements in any language pretty quickly (given that you get over the hump of installing it on your local machine). But it takes a very long time to understand how to get from print(“Hello World”) ...

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57 reads

They also promote people who value all of these skills: patience, mentorship, and people who demand technical excellence while acknowledging what it takes to get there. Who you promote will tell your org chart how you want the organization to look, so it’s important to spotlight people who share ...

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31 reads

Bill, who was working on (ostensibly) a missile defense system, with instructions written in machine code. He got to a point where he thought he figured it out and asked Marilyn to review his code.

Code review was still in the nascent stages in those days, and Weinberg writes, “His value s...

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30 reads

There are three things that I’ve noticed in my own career that developers need to become better:

  • the room to make mistakes
  • repeated exposure to best practices
  • understanding how to ask good questions, or learning how to learn

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49 reads

In “Rise of the Expert Beginner” , an essay that I re-read every couple of years, Erik talks about how developers stop learning. His basic thesis, based on previous studies of skill acquisition, is that p...

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95 reads

The room to make mistakes

we now call it psychological safety.

The simple story is that, in a good, productive software environment, you have the room to mess up. The apocryphal story about how this works is the one where the junior developer breaks production, costing the company thousands of dollars. After he sees...

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33 reads

The ability to learn

Learning how to ask the right questions at the right time is one of the fundamental skills of being a developer. Formulating the right question takes a lot of time, a lot of trial and effort, and a lot of tinkering with ...

3

35 reads

Repeated exposure to best practices

There is a way, though, to tell who those people are in your organization, and to try to work with them if at all possible. Good senior developers ask lots of questions to get to the root of problems, and...

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27 reads

So how do we get everyone on our teams to that place?

How do we help others get out of the dark, frustrating place that is the local minima of suckiness that is the expert beginner, past the stars, and into the cloud?

And, how can we help ourselves become better developers?

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49 reads

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#engineering, #machinelearning and #crypto

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Axioms

🔰 Impossible gives no chance , while possible indicates there is chance

🔰 It is possible for a thing to be true because similar example can be found, while something is confirmed to be true because the truth is realized

🔰 If a thing is impossible, then there can't be a single examp...

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1992 — Bush v. Clinton v. Perot

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