Realtime vs non-realtime interactions - Deepstash
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Realtime vs non-realtime interactions

Realtime vs non-realtime interactions

It is important to distinguish between ‘state’ and ‘act.’ The state of something in UX is fundamentally static, like a design comp. The act of something in UX is fundamentally temporal, and motion based.

An object can be in the state of being masked or it can be in the act of being masked. 

All temporal aspects of interaction can be thought of as happening in realtime or non-realtime. Realtime means that the user is directly interacting with the objects in the user interface. Non-realtime means that the object behavior is post-interactive: it occurs after a user action, and is transitional.

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Principles, Techniques, Properties, and Values

Principles are the underlying premises and rules of function giving rise to any number of techniques. From there, we can imagine a hierarchy:

  • principles at the top,
  • techniques further down,
  • properties below that, and

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The 12 Principles of UX in Motion

The 12 Principles of UX in Motion

  • Easing and Offset & Delay relate to timing
  • Parenting relates to object relationship.
  • Transformation, Value Change, Masking, Overlay, and Cloning all relat...

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247 reads

Motion Usability is not UI Animation

Motion Usability is not UI Animation

‘UI Animation’ is typically thought of by designers as something that makes the user experience more delightful, but overall doesn’t add much value. Thus, UI Animation is often treated like the red-headed stepchild of UX.

What most designers think of as ‘UI Animation’ is in fact the executi...

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566 reads

Motion supports usability in four ways

These four pillars represent the four ways where the temporal behavior of user experiences supports usability.

  • Expectation: how users perceive what an object is, and how it behaves
  • Continuity speaks both to the user flow and...

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Motion Usability is not UI Animation

Motion Usability is not UI Animation

‘UI Animation’ is typically thought of by designers as something that makes the user experience more delightful, but overall doesn’t add much value. Thus, UI Animation is often treated like the red-headed stepchild of UX.

What most designers think of as ‘UI Animation’ is in fact the executi...

Motion supports usability in four ways

These four pillars represent the four ways where the temporal behavior of user experiences supports usability.

  • Expectation: how users perceive what an object is, and how it behaves
  • Continuity speaks both to the user flow and...

The New Internet

The New Internet

The Metaverse is the successor to the internet, and all the worlds in the Metaverse are equivalent to the internet's websites. We can now visualise and experience what the worldwide web can offer in a 3D user interface.

This new interface will reveal new opportunities for ...

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