The Three Lies of UXD - Deepstash
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The Three Lies of UXD

The Three Lies of UXD

  • Myth #1: A good experience is good for the user. If you control the menu, you control the choices. Pleasant to use doesn’t equal healthful any more than pleasant to eat does. 
  • Myth #2: A good user experience is good for business. Virgin America. Rdio. Google Reader. Comcast. Which of these offered a good experience? Which of these still exists?
  • Myth #3: A good experience is good. A good user experience is only as good as the action it enables. Designing a system that makes it easy to do bad things is bad.

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Design is not separate from business—design is the business

To the extent that the business takes place in software, designing the software is designing the business.

Designers either need to participate in defining the business model or they will simply be its tool.

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Evolve from user-centered design to value-centered design

Evolve from user-centered design to value-centered design

Thinking about design in terms of the exchange of value, is the path to thinking about the whole problem. Even if a designer is making choices about a small part, they should be thinking about the whole.

 Otherwise, they risk contributing to a beautiful experience that exploits people,...

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Arguing about the symptoms exacerbates the condition

  • Professional conversations are dominated by low-level arguments about terminology and artifacts rather than outcomes
  • There is pressure to turn every piece of information into a measurement and scale it
  • Despite everything that is known about the principles of good design, orga...

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Design is only as “human-centered” as the business model allows

Designers are laboring under defective job descriptions and a limiting framing of the field.

As a result, the outcomes we claim to be able to accomplish through design—business success by way of understanding and serving real human needs—aren’t happening as much as they sh...

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Value-centered design works out better for more humans

Because so much value inheres in a digital intermediary, the interface/interaction design is the business. Any designer only thinking of the customer or user experience is doing at most a third of the job.

 The interaction not...

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Models, what are they good for?

People who work with complex information use a lot of diagrams and models in their work. Models go wrong when they have a surfeit of detail or stylistic embellishments, both impediments to understanding that arise from their creator’s anxiety about demonstrating expertise.

...

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Squeezing math from a story

Business culture and design culture are planets with different atmospheres. Business suffocates in the absence of positive numbers. Design subsists on subjective human experience.

Value to the user is qualitative. Value to the business is quantitative. In order to make holi...

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Cutting corners is good for business until it’s not

The fundamental challenge we are up against is that doing the right thing well is generally more expensive and time-consuming than doing the least you can get away with and figuring out how to defend it.

For example, the Lean methodology and the Minimum Viable Product technique are supp...

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CURATED FROM

IDEAS CURATED BY

rebeccamurra

Medical physicist

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