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Schools often do a bad job teaching us things that should be good for us, while games do a good job at teaching us things that are often useless.
But school and games should learn from each other: teachers should study games to learn why they’re so compelling, and game designers can think about what schools are trying to teach and find better ways of doing so.
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MORE IDEAS ON THIS
If a good game teaches you everything it has to teach you before the player quits, then a good school should be one that teaches you everything it intends before the students leave.
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Why schools fail to teach everything they intend to:
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Fun is the experience of developing mastery. When we acquire new skills and recognize valuable patterns, our brains reward us with a shot of pleasurable sensations.
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Boredom is what we feel when our brain decides that there's nothing worth learning. It's the brain searching for new information.
And even games become boring at some point because they eventually run out of things to teach you. That's when you stop playing.
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Games are optimal learning environments:
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There are 4 categories here:
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Other curated ideas on this topic:
Everybody imitates. We cannot resist Mimetic contagion, and that will never change. But there are bad & good ways to imitate.
The minute we judge them as good, as being desirable and key phases to growth, we’re liable to sit and stew in them for too long. The minute we judge them as bad and start suppressing and repressing them, we’re liable to miss out on what these phases have to teach us, an...
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