Learning, good and bad - Deepstash

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Games and the Design of Optimal Human Experience

Learning, good and bad

Schools often do a bad job teaching us things that should be good for us, while games do a good job at teaching us things that are often useless.

But school and games should learn from each other: teachers should study games to learn why they’re so compelling, and game designers can think about what schools are trying to teach and find better ways of doing so.

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SIMILAR ARTICLES & IDEAS:

A new disorder

The World Health Organization officially added a new disorder to the section on substance use and addictive behaviors :

The term "addiction"

Addiction can include:

  • Addiction as a moral transgression, like excessive drinking or drug use.
  • Addiction as a scientific disease, which characterize alcoholism and drug addiction as biological.
  • Colloquial violation, which applies the term to almost any fixation. 

The idea that someone can be addicted to a behavior, as opposed to a substance, remains debatable.

Arguments against gaming addiction
  • Excessive gameplay is a symptom of a larger problem, like anxiety or depression.
  • The fear of possible addiction arrises from moral panic about new technologies, not scientific research or clinical data.
  • Making excessive gaming a disorder can harm the gaming industry by stigmatizing their products. 
Be a Game Master
Be a Game Master
Attach rewards to your to do list. 
  • Reward yourself for fulfilling one or several tasks

Use surprise rewards.

  • Determine a reward by chance.
Gamify Your Business

Product Gamification

  • Add new features to a product to make it addictive when used.

Marketing Gamification

  • Gamify experiences to increase loyalty among existing clients.

Workplace Gamification 

  • Train employees and help them grow into a leader.
Gamify Your Life with Apps
  • Do It Now (RPG To Do List)
  • Habitica/HabitRPG (Boosts General Productivity)
  • MindSnacks (Language Learning Apps)
  • SuperBetter (App for Tracking a Single Difficult Goal)
  • Fitocracy (Workout Fitness Log)
  • Productivity Challenge Timer
  • LifeRPG (Task List Based on a Mission-Oriented Approach)
  • EpicWin (RPG-Style To-Do List)
  • Life Strategy (Life Managing App)
  • Thirty – Get Inspired (Habit-Building App)