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Fun is the experience of developing mastery. When we acquire new skills and recognize valuable patterns, our brains reward us with a shot of pleasurable sensations.
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Games are optimal learning environments:
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Boredom is what we feel when our brain decides that there's nothing worth learning. It's the brain searching for new information.
And even games become boring at some point because they eventually run out of things to teach you. That's when you stop playing.
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If a good game teaches you everything it has to teach you before the player quits, then a good school should be one that teaches you everything it intends before the students leave.
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Why schools fail to teach everything they intend to:
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Schools often do a bad job teaching us things that should be good for us, while games do a good job at teaching us things that are often useless.
But school and games should learn from each other: teachers should study games to learn why they’re so compelling, and game designers can think about what schools are trying to teach and find better ways of doing so.
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There are 4 categories here:
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SIMILAR ARTICLES & IDEAS:
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The World Health Organization officially added a new disorder to the section on substance use and addictive behaviors : “
Addiction can include:
The idea that someone can be addicted to a behavior, as opposed to a substance, remains debatable.
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This rule was developed by Anders Ericsson and popularized by Malcolm Gladwell and states that we need 10,000 hours of deliberate practice to succeed at anything.
This may create f...
Every skill worth learning has dozens of micro-skills.
List the micro-skills. Figure out what you are good at, what you are bad at, and how you can learn to be better at each.