Rewarding human experience - Deepstash

deepstash

Beta

deepstash

Beta

Games and the Design of Optimal Human Experience

Rewarding human experience

There are 4 categories here:

  • Satisfying work: clearly defined challenging activities, that provide clear feedback.
  • The experience or promise of success: we want to feel we are getting better over time.
  • Meaningfulness: being a part of something bigger.
  • Social connection: sharing experiences with others, while working towards a common goal.

345 SAVES

385 READS


EXPLORE MORE AROUND THESE TOPICS:

SIMILAR ARTICLES & IDEAS:

A new disorder

The World Health Organization officially added a new disorder to the section on substance use and addictive behaviors :

The term "addiction"

Addiction can include:

  • Addiction as a moral transgression, like excessive drinking or drug use.
  • Addiction as a scientific disease, which characterize alcoholism and drug addiction as biological.
  • Colloquial violation, which applies the term to almost any fixation. 

The idea that someone can be addicted to a behavior, as opposed to a substance, remains debatable.

Arguments against gaming addiction
  • Excessive gameplay is a symptom of a larger problem, like anxiety or depression.
  • The fear of possible addiction arrises from moral panic about new technologies, not scientific research or clinical data.
  • Making excessive gaming a disorder can harm the gaming industry by stigmatizing their products. 
6 Life Lessons From Video Games
6 Life Lessons From Video Games
  1. Sometimes games tempt us to cheat, but winning while cheating is an empty victory.
  2. Many games have secret bonuses and features not explained. To extract the most out of ...
Hack the 10,000 hour rule

This rule was developed by Anders Ericsson and popularized by Malcolm Gladwell and states that we need  10,000 hours of deliberate practice to succeed at anything.

This may create f...

Plus, Minus, Equal
  • Plus: Find mentors, real (maybe someone from your work) or virtual (from books).  Learn from someone with more experience than you.
  • Minus: Explain what you are learning while you are learning it. Teach someone with less experience than you.
  • Equal: Find people who love what you love and spend as much time talking about this shared area as you can.
Micro-Skills

Every skill worth learning has dozens of micro-skills.

List the micro-skills. Figure out what you are good at, what you are bad at, and how you can learn to be better at each.