It's a mode of argumentation or a form of argument in which a proposition is disproven by following its implications logically to an absurd conclusion.
Take an assertion and see if you can inquire about any contradictions out of it. If you can, that proposition has to be discarded.
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Mistakes are opportunities for learning and for creating something truly new.
And the trick for making good mistakes is not trying to hide them. Be honest with yourself and really know your own mistakes, so that you learn from them and that you'll never repeat them.
The main idea: Don't fabricate a complicated theory when you have a simpler one that handles a phenomenon just as well.
It describes the process in which inconvenient facts are whisked under the rug by intellectually dishonest champions of one theory or another.
It stands for “jumping out of the system.”It can be applied to science, philosophy, and arts.
Being creative is not about searching for something new, but about making the novelty jump out of some system, a system that has become somewhat established, for good reasons.
Often the world “surely” is as good as a blinking light in locating a weak point in the argument.
Because it marks the very edge of what the author is actually sure about and hopes readers will also be sure about
Employers need critical thinkers, but they cannot find them.
Focussing on knowledge only in college does not seem to help. Neither does it help to only focus on intellectual and cognitive skills.
Critical thinking is learning how to use knowledge.
Loneliness is not a problem in traditional societies. For 99% of human existence, we lived in small tribes. We were constantly surrounded by family and friends.
Research links loneliness to lower self-regulation, IQ drops and early death. Studies also indicate that face-to-face interactions decrease loneliness, while online interactions increase it.
It is a set of three lists used to classify educational learning objectives into levels of complexity and specificity. They concentrate specifically on learning objectives in the cognitive domain (knowledge-based), affective (emotion-based) and psychomotor domains (action-based).
These three models were named after Benjamin Bloom, the author of Taxonomy of Educational Objectives: The Classification of Educational Goals.