The easiest way to boost endorphin release with gamification is create situations where your users will feel they have achieved something.
Rather than giving rewards for clicking buttons, you need to create challenges that actually require skill and effort to complete. If they feel they have worked hard, they will get that feeling of fiero and with luck a hit of endorphins.
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User Researcher, passionate about behaviours and building the right products. I 'stash' about research, self-development and education.
Gamification can boost engagement in a product if tied to the right motivation
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Stress testing is a standard technique used to test how someone will perform in the "worst-case" scenario. The problem is that the "worst-case" scenario is subjective, causing an illusion of control.
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