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Games have existed probably for more than 3000 years, the first we can recollect being the invention of rolling the dice in Persia.
However, gamification is a different term, which is defined by including the game experience in elements that are naturally not necessarily all fun and games.
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In order for a game to be fun, it has to respect four principles:
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The easiest way to boost endorphin release with gamification is create situations where your users will feel they have achieved something.
Rather than giving rewards for clicking buttons, you need to create challenges that actually require skill and effort to complete. If they feel they have worked hard, they will get that feeling of fiero and with luck a hit of endorphins.
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There are different types of players in a game with different motivation:
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IDEAS CURATED BY
User Researcher, passionate about behaviours and building the right products. I 'stash' about research, self-development and education.
CURATOR'S NOTE
Gamification can boost engagement in a product if tied to the right motivation
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