Goals of XP and Levels - Deepstash
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Goals of XP and Levels

Goals of XP and Levels

Experience points and levels are used to:

  1. Give players a sense of achievement
  2. Indicate how far a player is down the hero's journey
  3. Gradually introduce complex mechanics
  4. Control the flow of content

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Goal 4: Control the flow of content

Goal 4: Control the flow of content

Levels help control:

  • how players navigate the world (e.g. players will steer away from an area with enemies that are too powerful for them)
  • how quickly players can kill monsters, which in turn controls how fast players can advance to the next ...

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18 reads

Goal 1: Give players a sense of achievement

Goal 1: Give players a sense of achievement

Leveling up is a way of acknowledging the player's efforts and congratulating them for doing a good job.

The more difficult it is to reach a certain level, the more meaningful the achievement feels. So in order for a level to have value, players nee...

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Goal 2: Indicate how far a player is down the hero's journey

Goal 2: Indicate how far a player is down the hero's journey

Levels describe the players growth as they overcome obstacles in the game. Every time they level up they become stronger and can fight more powerful enemies. This combat difficulty usually follows a step function, where fighting enemies becomes briefly easier onl...

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16 reads

Goal 3: Gradually introduce complex mechanics

Goal 3: Gradually introduce complex mechanics

Battle mechanics in RPGs are too complicated to be shown to new players all at once. Instead, mechanics are introduced in understandable chunks as players level up.

At level 1 players have only the basic mechanics available, and as they level up they unlock new abil...

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12 reads

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The Core Components

The Core Components

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