Goal 1: Give players a sense of achievement - Deepstash
Product Management Starter Kit

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Goal 1: Give players a sense of achievement

Goal 1: Give players a sense of achievement

Leveling up is a way of acknowledging the player's efforts and congratulating them for doing a good job.

The more difficult it is to reach a certain level, the more meaningful the achievement feels. So in order for a level to have value, players need to struggle and overcome adversity to reach it. Higher levels require more XP and take longer to reach because the time invested is proportional to the reward.

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Goal 4: Control the flow of content

Goal 4: Control the flow of content

Levels help control:

  • how players navigate the world (e.g. players will steer away from an area with enemies that are too powerful for them)
  • how quickly players can kill monsters, which in turn controls how fast players can advance to the next ...

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18 reads

Goals of XP and Levels

Goals of XP and Levels

Experience points and levels are used to:

  1. Give players a sense of achievement
  2. Indicate how far a player is down the hero's journey
  3. Gradually introduce complex mechanics
  4. Control the flow of content

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Goal 2: Indicate how far a player is down the hero's journey

Goal 2: Indicate how far a player is down the hero's journey

Levels describe the players growth as they overcome obstacles in the game. Every time they level up they become stronger and can fight more powerful enemies. This combat difficulty usually follows a step function, where fighting enemies becomes briefly easier onl...

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Goal 3: Gradually introduce complex mechanics

Goal 3: Gradually introduce complex mechanics

Battle mechanics in RPGs are too complicated to be shown to new players all at once. Instead, mechanics are introduced in understandable chunks as players level up.

At level 1 players have only the basic mechanics available, and as they level up they unlock new abil...

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Assumption Of A Linear Curve

Assumption Of A Linear Curve

Most people assume the relationship between effort and reward is one-to-one. We think that working twice as long will produce twice the results. That caring about a relationship twice as much will make everyone feels twice as loved. 

However, most of the world does not exist on a linear cur...

It Can Build Your Confidence and Give You a Sense of Achievement

It Can Build Your Confidence and Give You a Sense of Achievement

The further you progress in your musical training, the more knowledge and understanding you have of your musical instrument, the more you naturally become confident in your skills.

Playing an instrument in a public setting can help people feel confident in presenting their work in a non-aca...

#2. The Neurology of Ownership

When we take ownership of something, we work to keep it.

This step is about owning your intention. Look at your Goal Wheel and set an intention for that area.

For example:

  • Business: Level up my business efforts so I can reach and help more peo...

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