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The main objective is to generate high-value actionable business ideas and product concepts. But a hackathon should also boost the innovation culture and further establish the idea-sharing, effective collaboration and creativeness driven by enthusiasm towards a shared goal.
Employees have a great opportunity to discover technologies, teams and demonstrate their skills and talents outside their typical job description; Corporations have the opportunity to identify talent, experience powerful teams being setup and capture valuable feedback.
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Lead time is a preparation phase, from the announcement of the event to the actual ‘hack-time’. This is about communicating the event to the employees, attracting attention and enabling formal registration of interest.
Employees should have a sufficient lead time to explore ideas,...
This is where teams work intensively to align their ideas, define the ‘product’, execute, review, iterate; the most exciting and creative part of the hackathon where employees forget their formal roles and titles and self-organize focusing on their mission: to create something novel and...
The most important though from a developer’s point of view is resources and sponsorship to drive the product/idea to the next stage. This could be the most inspiring award of all — the winners ability to use specialized resources (developers, equipment, software, services) — according to a...
A hackathon is an intensive, often software-centric, ideation, prototyping and presentation challenge on known or unknown problems or opportunities.
It is a design sprint-like event in which computer programmers and others involved in software development, including graphi...
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... is a term used in reference to innovation jams and describes an event that pools eager entrepreneurs and software developers into a confined space for a day or two and challenges them to innovate. A hackathon goes beyond a simple brainstorm session as it also focus on results and jump-...
The UX design process typically follows an approach similar to a design thinking, which consists of five basic phases:
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Employees can share resources, swap perspectives, and boost each other’s creativity.
Collaboration allows us to capitalize on the collective knowledge and expertise of our people, while breaking down intra-company silos.
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