Tutorials of products where you have to click or tap certain areas to advance are quite innefective. The game may be advancing but the user does not learn anything.
A better approach is to give users challanges. Teach some systems but let the user fill in the gaps. These small achivements that reward the user & incentivising further exploration.
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Life-long learner. Passionate about leadership, entrepreneurship, philosophy, Buddhism & SF. Founder @deepstash.
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