Short feedback, Long feedback - Deepstash

Short feedback, Long feedback

The best games are simple games because you get fast feedback. A bad move in a fighting game is instantly punished, while in a long strategy game it may take hours. The faster one can experience the consequences of their action, the faster the learning curve.

Complex games, with long feedback cycles usually use:

Advisors (experts in Simcity or Clippy in Microsoft Word) offering recomendations or warnings. 

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vladimir

Life-long learner. Passionate about leadership, entrepreneurship, philosophy, Buddhism & SF. Founder @deepstash.

The idea is part of this collection:

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