94 STASHED IDEAS
Science fiction often predicts the future, with most popular stories almost always having elements of fixing a society on the verge of decline, or which is already in a state of dystopia.
It is ultimately a positive genre, a portal in which we can see where our world may be headed, drawing from contemporary life, breakthroughs in medical and space science, technology and even history.
Science fiction provides a window into the social and cultural dilemmas that characters have to tackle, like what is the culture of the alien species, or if robots have feelings.
Movies like I am Legend, or 2012 explore the controversial topics of today like industrialization, biological warfare, the environmental crisis and cyber-terrorism, pushing them into a future fantasy world that can examine the problem closely.
Hostile aliens rocked the world when the book The War Of The Worlds was adapted as a radio play.
Aliens, hostile or friendly, have always been the surest, most profitable route to success, as verified by pulp stories that were bought in American magazines in the last seven decades.
Many broad themes explore science-fiction thought experiments. These include the creation story (Mary Shelley’s Frankenstein), the fantastic voyage (Journey To The Center Of The Earth, or Star Trek), and the domestic science fiction story that we can relate to in our daily lives (E.T. The Extra Terrestrial)
Other genres include cyberpunk, popularized by the Matrix franchise, having stories related to the personal computers and internet revolution.
Science Fiction, or Sci-Fi, which takes us into fantasy worlds with aliens, robots, spaceships, time machines, powerful superhumans and monsters, is an extremely appealing genre, due to its boundary-less escapist content.
It challenges existing assumptions and limitations, exploring questions that were never asked before, something which closer-to-reality fiction and non-fiction cannot do with ease.
Both laughter and fear are states of high arousal, common during intense emotions. A scream and a laugh are closely related and use the same emotional energy.
If a laughing person isn’t supposed to be laughing, or if the laugh is coming from a non-person, like a robot or a doll, there is a creepiness to it. Example: Alexa, the home virtual assistant from Amazon, started laughing out of the blue in many homes, terrifying families.
Laughter, a positive, contagious and heartwarming expression can be scary sometimes. This phenomenon is due to our fears, which stem from a misalignment in what we see and what our expectations were.
If laughter sounds sinister, out of context or out of tune with what is happening (like a person laughing while seeing people dying in an accident) it sends a red flag to the mind, signalling that something is not right or that the person is not to be trusted.
Audio cues are pivotal to task success because we are able to listen fully to one's intonation, rhythm, tone, and many more speech cues that get us talking.
Videoconferencing reduces audio cue synchronicity which actually impairs the group's ability to take turns when speaking. Thus proving that audio calls are better if you want people to talk and be cooperative during your sessions or meetings.
A study done by researchers from Carnegie Mellong University found that videoconferencing hampers group collaboration, problem solving, and it can also reduce collective intelligence.
Moreorver, videoconferincing leads to a higher inequality when it comes to contributing to the conversation due to the disruption in vocal synchrony.
How to use the SEE-I method to explain, for example, what learning is.
We often find that we understand a topic but can't explain it to anyone. A simple method you could use to better understand and clearly communicate a concept is called SEE-I.
Giving feedback to your employees is good for a number of reasons:
However, invigorating a healthy culture of providing feedback is a task in itself. It can feel intimidating and a lot like criticism but if done correctly, it allows a comfortable environment that is open for discussion.
Here is how to give feedback to poorly-made projects: