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The most persuasive argument I ever gave for UX research was a piece of paper pinned to the hallway next to my office. I had created an organizational map to understand how the organization grouped different teams and had stuck it to the wall on a whim.
But because of that, people stopped by to study the chart and asked me many questions about UX, User Research, and more. As a result, I probably had more conversations with various members of internal teams than if I had sent out a company-wide e-mail.
This example shows the importance of visibility of user research.
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The heuristic states that the design should always keep users informed about what is going on through appropriate feedback within a reasonable amount of time. But this heuristic can relate to much more than just UI design. At its core, itâs about communication and transparency.
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The more information we have, the better our decision-making is.
Knowing the systemâs current state helps us assess where we are and if we need to change anything to reach our goals. So letâs take that logic and apply it to the âsystemâ known as your organization.
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One of the most visible and visual things that people see UX professionals doing is creating screens, prototypes, and more. While this is true, if the team thinks this is all you do, it can cause many misunderstandings (and the quote mentioned above). Fortunately, this viewpoint is commonly paired with another.
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User testing is another big part of our job, and fortunately, one that is pretty visible. From recruiting, testing, facilitating, and analyzing, there are many ways for stakeholders to hear about, if not directly observe or interact, with user testing. If most people in your organization have this takeaway, you might not have issues getting people on board with users. However, the last section is where you may run into problems.
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If people arenât 100% familiar with UX, then this is where people may struggle. You might think that user research goes hand in hand with user testing, but thereâs one major problem that user research faces:
Research is localized, while the design is organization-wide.
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Visuals are quicker than words.
The problem is that user research tends not to be conveyed in that manner. Design exists as visuals like screens and prototypes, easily visible, shareable, and immediate. Research lives as Powerpoint presentations, usability reports, and other things that arenât as easily shareable. This may suit your projects, but it might not travel as far and wide as Design prototypes.
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The best approach is to make UX (and user research) more visible to your team so that they consider you.
Doing so involves two things:
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Brief research summaries, along with design artefacts created through user research, are often great ways to engage your organization. In addition, things like journey maps, personas, or organizational charts can be easy to share, view, or otherwise printed in the hallway and looked at.Â
Some Tips:
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Some examples of things that might pique user interest include:
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Let me be clear. Iâm not advocating that UX seeks attention, especially when our job involves collaborating with both users and stakeholders.
But providing a greater awareness of user research and making sure that weâre not known as the âdesign screen/prototype guysâ can often be incredibly helpful in making our lives easier.
Itâs one thing to convince your stakeholders of the importance of user research to understand users, test prototypes with them, and develop design recommendations.
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